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Re: Add an Undo function in Build Mode

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FallenTacoz is not online. FallenTacoz
Joined: 05 Aug 2013
Total Posts: 328
03 Jul 2014 09:55 PM
Just like in Edit mode
It get's annoying when I am in build mode, and not in edit mode, and something goes wrong. It's the most annoying thing in the world.
Any support?
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Carburetors is not online. Carburetors
Joined: 24 Oct 2009
Total Posts: 4949
03 Jul 2014 10:03 PM
I edit and don't build, but I know how annoying it can get.
Support!
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69scott69 is not online. 69scott69
Joined: 30 Jan 2011
Total Posts: 6136
03 Jul 2014 10:06 PM
Try this in the Suggestions forum, not the Building Helpers forum.

As a reply, why not just build in Edit mode?
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iBrandyn is not online. iBrandyn
Joined: 30 May 2013
Total Posts: 1699
04 Jul 2014 12:02 AM
Edit mode is much more efficient. You can build from high places, you have plenty of tools, and if you're using free models, viruses don't spread.

—ɪBʀᴀɴᴅʏɴ | GUI Eɴᴛʜᴜsɪᴀsᴛ
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FallenTacoz is not online. FallenTacoz
Joined: 05 Aug 2013
Total Posts: 328
04 Jul 2014 11:14 AM
I do build in edit mode most of the time, but when I want to to build something which requires me to use a C-Frame tool for it, I use build mode.
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iBrandyn is not online. iBrandyn
Joined: 30 May 2013
Total Posts: 1699
04 Jul 2014 01:26 PM
C-Frame Plugins. (:

—ɪBʀᴀɴᴅʏɴ | GUI Eɴᴛʜᴜsɪᴀsᴛ
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Iamawesom is not online. Iamawesom
Joined: 23 Jul 2011
Total Posts: 1346
04 Jul 2014 02:04 PM
It would be hard to put an undo tool in build mode, because they have to undo one part, but not everything else, because everything is running live in build mode. So I would use C-Frame plugins.
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69scott69 is not online. 69scott69
Joined: 30 Jan 2011
Total Posts: 6136
04 Jul 2014 08:11 PM
qCmdUtl plugin by Anaminus, modified by Quenty. Does pretty much anything you want a CFrame tool to do.
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