Cryptize
|
  |
| Joined: 01 Oct 2010 |
| Total Posts: 949 |
|
|
| 04 Jul 2014 02:42 AM |
| I just want to make it so when you enter the game you appear as a mesh. Just, a mesh that can move around freely and all you see is that mesh. It would be appreciated if someone wrote this, thanks! |
|
|
| Report Abuse |
|
|
|
| 04 Jul 2014 02:58 AM |
| You could also just add the mesh parts within the limbs of the player as soon as their Character is added to workspace. |
|
|
| Report Abuse |
|
|
Cryptize
|
  |
| Joined: 01 Oct 2010 |
| Total Posts: 949 |
|
| |
|
|
| 04 Jul 2014 01:27 PM |
Mesh = Instance.new("SpecialMesh") game.Players.PlayerAdded:connect(function(Player) Player.CharacterAdded:connect(function(Char) for _,v in pairs(Char:GetChildren()) do if v.ClassName == "Part" then Mesh.Parent = v end end end) end) |
|
|
| Report Abuse |
|
|