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| 02 Jul 2014 12:38 AM |
The tools for using it won't be turned on until the CSG Modeler gets shipped over to the mobile app, but the API is present inside of studio.
For instance, you can create a UnionOperation and a NegateOperation using the command bar
Instance.new("UnionOperation",workspace) Instance.new("NegateOperation",workspace)
I'm a very crafy user, and I'll probably figure out a way to activate the tool using some neat tricks I have up my sleeve.
This feature is going to be huge.
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| 02 Jul 2014 12:39 AM |
| I tried it 3 months ago, wasn't dissapointed, 10/swag |
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| 02 Jul 2014 12:40 AM |
I'd like it if you could keep me, among others, posted on how you'll be cracking this, since I am very curious to start toying with it myself.
ily bae <33 |
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| 02 Jul 2014 12:40 AM |
| Totally called it. I mentioned CSG modeler on forums and it spread like fire. |
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123eee555
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| Total Posts: 199 |
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| 02 Jul 2014 12:47 AM |
I found the commands. They are indeed present inside of studio. Unfortunately my crafty idea didn't work. They are one step ahead.
If the commands were enabled, this would allow me to perform the operation on the selection I have in studio.
game:GetService("TestService"):DoCommand("NegateSelection") game:GetService("TestService"):DoCommand("UnionSelection") game:GetService("TestService"):DoCommand("SeperateSelection")
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| 02 Jul 2014 12:47 AM |
oh yeessss
God bless you Clone. |
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Siccity
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| 02 Jul 2014 12:49 AM |
CLONE Y U NO SAY HI TO ME
The only problem with opinions is that people don't realize mine are fact. ヽ༼ຈل͜ຈ༽ノ |
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nikplz
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| 02 Jul 2014 12:49 AM |
| What does it do exactly..? |
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| 02 Jul 2014 12:49 AM |
In the OP you mentioned that you were making Union and Negation operations as new instances. Perhaps you could try to set the selected parts as children of that instance rather than trying to do a command, and then setting that instance to be a child of the primary part/hitbox?
ily bae <33 |
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| 02 Jul 2014 12:49 AM |
@nik https://www.youtube.com/watch?v=2_Jz0hFP_yE |
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| 02 Jul 2014 12:56 AM |
I was looking in the comments of the video to see what it did. I scroll up for 2 seconds to see a hole in the brick and the ball missing. My jaw broke itself when I saw what it did. |
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| 02 Jul 2014 12:58 AM |
| What do you think you are gonna do with it? |
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| 02 Jul 2014 01:01 AM |
Alright, here's what I was thinking in code if it helps at all
local parts=workspace.Model:GetChildren() local Union=Instance.new("UnionOperation")
for _,v in pairs(parts) do if v:IsA("BasePart") then v.Parent=Union
Union.Parent=workspace.Part
See what I'm getting at?
ily bae <33 |
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| 02 Jul 2014 01:01 AM |
| Did they add the new materials like metal? |
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| 02 Jul 2014 01:02 AM |
whoop forgot an end but if you know what you're doing, you should get the idea.
ily bae <33 |
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| 02 Jul 2014 01:05 AM |
@Spiro
fixed your script
local parts=workspace.Model:GetChildren() local Union=Instance.new("UnionOperation")
for _,v in pairs(parts) do if v:IsA("BasePart") then v.Parent=Union end end
Union.Parent=workspace.Part |
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hunte922
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| 02 Jul 2014 01:05 AM |
| Children of a UnionOperation do not "combine" like you'd think. It requires a special function. |
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| 02 Jul 2014 01:12 AM |
@Hunte Makes sense to me. I kind of figured they'd need some kind of function like that, but I figured that since Roblox is built in such a 'tree-like' fashion, that may be the case. Ah well. Anyone else got a crafty idea, or are the devs just too crafty? :3
ily bae <33 |
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hunte922
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| 02 Jul 2014 01:14 AM |
| Edit an RBXM to include a working UnionOperation, then insert it in a game. |
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| 02 Jul 2014 01:19 AM |
@Hunte Oh boy, I thought we may have to play with RBXMs. Us ambitious little builders. I suppose I'll give it a shot, but I'm hardly used to editing RBXM files, so this may take some effort. Still, a good enough idea in theory.
ily bae <33 |
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| 02 Jul 2014 01:21 AM |
If you want to test it, go to http://www.gametest4.robloxlabs.com :P
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| 02 Jul 2014 01:22 AM |
Wait, hold up. I think this link may be of significance, assuming you can potentially export CSG parts from the gametest site onto your machine and into standard ROBLOX.
I'm not sure how clear the rules are on linking to the gametest sites, but I'll simply say that the place ID is '70377705' and it's on gametest4.
ily bae <33 |
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