AlacrityS
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| Joined: 16 Jun 2012 |
| Total Posts: 23590 |
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| 02 Jul 2014 06:00 PM |
and it has to work
and i dont want the gravity thing i want it so when you press spacebar nothing happens
Swimmin' in the ocean. Causin' a commotion. ~//Was InternalFrost\\~ R$17,536 / 90,000 |
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| 02 Jul 2014 06:01 PM |
-- This works
game.Players.PlayerAdded:connect(function(plr) plr.CharacterAdded:connect(function(char) human = char:WaitForChild("Humanoid") human.Changed:connect(function() if human.Jump == true then human.Jump = false end end) end) end)
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Landish
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| Joined: 24 Sep 2011 |
| Total Posts: 8152 |
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AlacrityS
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| Joined: 16 Jun 2012 |
| Total Posts: 23590 |
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| 02 Jul 2014 06:04 PM |
@Super,
Local script?
Swimmin' in the ocean. Causin' a commotion. ~//Was InternalFrost\\~ R$17,536 / 90,000 |
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AlacrityS
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| Joined: 16 Jun 2012 |
| Total Posts: 23590 |
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| 02 Jul 2014 06:05 PM |
@Land
Im making a game and theres a glitch in my game that involves jumping
tbh i dont even need jumping in my game
Swimmin' in the ocean. Causin' a commotion. ~//Was InternalFrost\\~ R$17,536 / 90,000 |
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AlacrityS
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| Joined: 16 Jun 2012 |
| Total Posts: 23590 |
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| 02 Jul 2014 06:06 PM |
So far none work
Swimmin' in the ocean. Causin' a commotion. ~//Was InternalFrost\\~ R$17,536 / 90,000 |
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AlacrityS
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| Joined: 16 Jun 2012 |
| Total Posts: 23590 |
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| 02 Jul 2014 06:10 PM |
Bump
Swimmin' in the ocean. Causin' a commotion. ~//Was InternalFrost\\~ R$17,536 / 90,000 |
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| 02 Jul 2014 06:12 PM |
-- Try this, put it in localscript, and in starterpack
repeat wait() until game.Players.LocalPlayer.Character human = game.Players.LocalPlayer.Character.Humanoid game.Players.LocalPLayer.Character.Humanoid.Changed:connect(function() if human.Jump == true then human.Jump = false end end) |
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| 02 Jul 2014 06:12 PM |
--server script in workspace or severscriptservice
game.Players.PlayerAdded:connect(function(p) p.CharacterAdded:connect(function(c) c:WaitForChild'Humanoid'.Changed:connect(function() c.Humanoid.Jump=false end) end) end)
or
--local script in starterpack game:service'RunService'.RenderStepped:connect(function() game.Players.LocalPlayer.Character:WaitForChild'Humanoid'.Jump=false end) |
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smiley599
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| Joined: 23 Jan 2010 |
| Total Posts: 21869 |
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| 02 Jul 2014 06:14 PM |
| Mine works perfectly but there's no amount you can offer me. |
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AlacrityS
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| Joined: 16 Jun 2012 |
| Total Posts: 23590 |
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| 02 Jul 2014 06:40 PM |
Still none work
Swimmin' in the ocean. Causin' a commotion. ~//Was InternalFrost\\~ R$17,536 / 90,000 |
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AlacrityS
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| Joined: 16 Jun 2012 |
| Total Posts: 23590 |
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| 02 Jul 2014 06:44 PM |
qq
Swimmin' in the ocean. Causin' a commotion. ~//Was InternalFrost\\~ R$17,536 / 90,000 |
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AlacrityS
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| Joined: 16 Jun 2012 |
| Total Posts: 23590 |
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| 02 Jul 2014 06:46 PM |
hmh
Swimmin' in the ocean. Causin' a commotion. ~//Was InternalFrost\\~ R$17,536 / 90,000 |
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| 02 Jul 2014 06:47 PM |
| http://www.roblox.com/For-AlacrityS-item?id=164386192 |
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AlacrityS
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| Joined: 16 Jun 2012 |
| Total Posts: 23590 |
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| 02 Jul 2014 06:47 PM |
@The,
Took it, lets see if it works
Swimmin' in the ocean. Causin' a commotion. ~//Was InternalFrost\\~ R$17,536 / 90,000 |
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| 02 Jul 2014 07:00 PM |
| There's a bunch of FM ones |
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| 02 Jul 2014 07:15 PM |
Mine's not a free model.
@OP, Did it work? |
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smiley599
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| Joined: 23 Jan 2010 |
| Total Posts: 21869 |
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| 03 Jul 2014 03:33 AM |
| It probably did so he stopped talking so he won't pay you. |
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| 03 Jul 2014 04:56 AM |
local p = game.Players.LocalPlayer p:GetMouse().KeyDown:connect(function() p.Character.Humanoid.Jump = false end) |
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| 03 Jul 2014 06:23 AM |
Um. Fake character? Lol. The best I can offer you is a Velocity attempt.
game.Players.PlayerAdded:connect(function(p) p.CharacterAdded:connect(function(c) c.Humanoid.Jumping:connect(function() c.Torso.Velocity = Vector3.new(0, -1000, 0) end) end) end) |
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| 03 Jul 2014 08:34 AM |
@smiley, Yep, i expected that. |
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smiley599
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| Joined: 23 Jan 2010 |
| Total Posts: 21869 |
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| 03 Jul 2014 08:40 AM |
| hes obc hes gonna be a greedy child |
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Kie413
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| Joined: 13 Oct 2013 |
| Total Posts: 230 |
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| 03 Jul 2014 08:49 AM |
Create a normal script and place it inside ServerScriptService.
local noJump = script.NoJump:Clone() script.NoJump:Destroy()
function CharacterSpawned(char) local noJ = noJump:Clone() noJ.Parent = char Delay(0.2, function() noJ.Disabled = false end) end
function PlayerEntered(player) player.CharacterAdded:connect(CharacterSpawned) end
for _,v in pairs(game.Players:GetPlayers()) do PlayerEntered(v) end game.Players.PlayerAdded:connect(PlayerEntered)
Place a local script inside of that script.
local h = script.Parent:WaitForChild("Humanoid")
h.Changed:connect(function() h.Jump = false end)
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EvanHolt
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| Joined: 06 Sep 2008 |
| Total Posts: 1264 |
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| 09 Jul 2014 07:21 PM |
I have been looking for an Anti-Jump script that worked as well. Out of all the different scripts I've looked at, Kie413's script is the only one that has actually worked in both the "Play Solo" test mode and the "Play" server mode. |
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BestByte
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| Joined: 08 Dec 2011 |
| Total Posts: 4251 |
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| 09 Jul 2014 07:31 PM |
just don't jump [2]
[̲̅$̲̅(̲̅ ͡° ͜ʖ ͡°̲̅)̲̅$̲̅] |
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