Dystra
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| Joined: 11 Dec 2012 |
| Total Posts: 9928 |
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| 02 Jul 2014 01:17 AM |
OVERVIEW - both IE, allies, and raiders spawn on two separate islands surrounding a large main island. the IE and raider spawns are on opposite sides of the main island. to reach the main island they can either swim or take boats. upon spawning you are confronted with a GUI similar to the one at TRA fort rana where it asks you to choose your weapon and there are different weapon-classes to choose from.
on the main island there are several objectives to hold and the raiding system functions a lot like the Conquest mode in Battlefield where raiders must capture the objectives and hold them until IE's points reach 0. it's a lot more fair than having a flag in my opinion.
the whole base gives me a Halo vibe ( IE was inspired from the walls at Fleetcom's base Zanzibar so there you go ) especially the combat. it's a pretty fun base!
POSITIVE - very masterfully executed, very crisp appearance and excellent raid system. guns are great and the ammo GUIs look really good
NEGATIVE - the boats can often glitch when trying to spawn them
OVERALL - 9.8/10
would definitely raid this base |
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| 02 Jul 2014 01:18 AM |
| thanks dys. yea its pretty fun. only problem is its really only a numbers game if you wanna win at it. |
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| 02 Jul 2014 01:19 AM |
No! You're reviewing it too early!
That raid system isn't even permanent and is going to be replaced by a temporary terminal until we can get a better and more efficient system!
The boats glitch because you try to spawn one when there's one already there!
No! No! No!
Dystra! No! |
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sleetwolf
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| Joined: 08 Jul 2013 |
| Total Posts: 3552 |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 02 Jul 2014 01:24 AM |
"That raid system isn't even permanent and is going to be replaced by a temporary terminal until we can get a better and more efficient system!"
it's fine how it is you don't have to replace it just because you're losing at your fort |
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| 02 Jul 2014 01:24 AM |
| I'm replacing it because all you need is numbers to win silly goose XD |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 02 Jul 2014 01:28 AM |
| as if that's not the case at any other fort? other than outrageously unfair bases like Fort Wolf or SMO you're going to lose if you're outnumbered |
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| 02 Jul 2014 01:29 AM |
Not necessarily. ;D
However I do apologize that you won't be able to win as easily anymore. But life is full of disappointments. ;3 |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 02 Jul 2014 01:31 AM |
| pretty much, you don't actually think you guys were *only* losing because of numbers do you? your absolute best members are like 4/10 at best at fighting |
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| 02 Jul 2014 01:31 AM |
In Argent's case, factors that depend on victory at any fort:
Skill - 2
Strategy - 2
Numbers - 10
It's more number dependent than any other fort is what I'm trying to say. ;p |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 02 Jul 2014 01:32 AM |
| not at all, it's not unique in that for some reason numbers mean more than anywhere else |
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Bellaz
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| Joined: 20 Sep 2009 |
| Total Posts: 19425 |
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| 02 Jul 2014 01:33 AM |
| If you're going to try to prevent me from changing the raid system then its not going to work ;p |
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| 02 Jul 2014 01:34 AM |
| Wait altair if numbers are going to affect the raid system anyway why do you care if we change it XD? |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 02 Jul 2014 01:35 AM |
| I just hope you eventually realize that no matter how many updates you make to your base you're still going to lose a ton of raids and hardly win any on V O I D if you do at all |
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| 02 Jul 2014 01:35 AM |
| As long as you enjoy raiding the base I'm perfectly fine with whatever ;D |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 02 Jul 2014 01:35 AM |
| because it's more fun how it is now? I don't care about winning, I just like having fun. Seems you're deluded into thinking differently |
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| 02 Jul 2014 01:36 AM |
| hey altair why does void pick on weaker clans when they know they gonna win anyway lmao |
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| 02 Jul 2014 01:36 AM |
| the fort is good but i feel like IE will die quickly |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 02 Jul 2014 01:37 AM |
"hey altair why does void pick on weaker clans when they know they gonna win anyway lmao"
what do you classify as a 'strong' clan? TGI and VAK are busy |
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| 02 Jul 2014 01:43 AM |
Lets think about it this way, in a way that perhaps you'll understand (but of course you will anyway XD)
In order to win at Argent you need a multitude of people in a few different places at the same time
The less people you have the less places you can be at once
Unfortunately if thats the case it will come clear that numbers matter more in Argent Isles more than any other fort that uses a mainstream terminal system
Unless you're somehow too simpleminded to logically figure out how that works then I'm afraid I have no way of explaining it any further and for you to just deal with whatever I do
Its not because V O I D is going to war with us at all. I've lost wars in the past to overall superior clans
And I know that V O I D is only picking on us because we're an easy target (and we kind of painted a target on our back with such an easy fort, anyhow)
So let me dumb it down for you
I'm not afraid of losing because it wont affect anything
I know V O I D has more advantages over us than we could possibly have over you
I'm changing my fort because its quite possibly one of the easiest forts to win at
I understand that you're just fishing for replies to send through the other hole in your skull so I will not be making any relevant replies after this
enjoy the fort
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| 02 Jul 2014 01:44 AM |
Yeah while tgi is busy dying (btw they just declared war you missed ur chance!!) and vak is busy doing (NOTHING???) whatever
id love to see void go up against someone that matches them in every aspect even in the slightest but if picking on weaker clans feeds ur ego then by all means LOL
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