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| 01 Jul 2014 01:03 PM |
| There is the connection .Died which fires a script upon the death of a Humanoid, obviously. This is a helpful script, but not in this case. I am attempting to make a script that when a player respawns, the script fires (Basically, it morphs them every time). I'm thinking that maybe a LocalScript inside of StarterPack could do the trick? |
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| 01 Jul 2014 01:05 PM |
| Try catching the Died event from a script in the Player somewhere. Once the event fires, have the script wait until Player.Character is not nil, then call your code. |
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| 01 Jul 2014 01:07 PM |
| That's a nice idea. I'll give it a try. |
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L0cky2013
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| Joined: 30 Jul 2012 |
| Total Posts: 1446 |
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| 01 Jul 2014 01:34 PM |
| use the .CharacterAdded event. |
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| 01 Jul 2014 01:41 PM |
It seems to not be activating still. I've tried.CharacterAdded, .Died, and just putting it inside of starterpack. Anyone want to take a look?
http://www.roblox.com/Faulty-Morph-Script-item?id=164161475 |
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| 01 Jul 2014 02:00 PM |
| Sorry 4 more bumps, but this is a pretty large nuisance. Any kind souls willing to have a look at the script? |
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