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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Respawn Connection Line

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GreatOculus is not online. GreatOculus
Joined: 30 Aug 2009
Total Posts: 2103
01 Jul 2014 01:03 PM
There is the connection .Died which fires a script upon the death of a Humanoid, obviously. This is a helpful script, but not in this case. I am attempting to make a script that when a player respawns, the script fires (Basically, it morphs them every time). I'm thinking that maybe a LocalScript inside of StarterPack could do the trick?
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Wehttam664 is not online. Wehttam664
Joined: 02 Oct 2009
Total Posts: 767
01 Jul 2014 01:05 PM
Try catching the Died event from a script in the Player somewhere. Once the event fires, have the script wait until Player.Character is not nil, then call your code.
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GreatOculus is not online. GreatOculus
Joined: 30 Aug 2009
Total Posts: 2103
01 Jul 2014 01:07 PM
That's a nice idea. I'll give it a try.
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L0cky2013 is not online. L0cky2013
Joined: 30 Jul 2012
Total Posts: 1446
01 Jul 2014 01:34 PM
use the .CharacterAdded event.
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GreatOculus is not online. GreatOculus
Joined: 30 Aug 2009
Total Posts: 2103
01 Jul 2014 01:41 PM
It seems to not be activating still. I've tried.CharacterAdded, .Died, and just putting it inside of starterpack. Anyone want to take a look?

http://www.roblox.com/Faulty-Morph-Script-item?id=164161475
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GreatOculus is not online. GreatOculus
Joined: 30 Aug 2009
Total Posts: 2103
01 Jul 2014 01:53 PM
Bump
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GreatOculus is not online. GreatOculus
Joined: 30 Aug 2009
Total Posts: 2103
01 Jul 2014 02:00 PM
Sorry 4 more bumps, but this is a pretty large nuisance. Any kind souls willing to have a look at the script?
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