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| 29 Jun 2014 03:17 PM |
you know how they get the ff which lasts about, 5 seconds? they still have all there tools with them, so they can just shoot you if in a fighting game, and you can#'t do anything because they're ff'd
how to prevent this?
take away there tools untill the ff timer finishes,
then they recieve there tools
~get shreked~ |
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DJXTR3M3
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| Joined: 23 Dec 2013 |
| Total Posts: 1453 |
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| 29 Jun 2014 03:18 PM |
| Support, I can't remember why though...but support. (on some levels) |
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| 29 Jun 2014 03:19 PM |
thank you
you may have an onion |
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| 29 Jun 2014 03:20 PM |
Change the properties of the spawnpoint to time the forcefield for 1 second. Done. |
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| 29 Jun 2014 03:22 PM |
everyones an expert on scripting
no.
roblox could add this them selves,
you may not have an onion
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| 29 Jun 2014 03:25 PM |
| That doesn't even involve scripting. All you need to know how to do is change things in Studio. |
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| 29 Jun 2014 03:41 PM |
| No support, if a creator wants this feature they can change the ff time or script it. (Yes there are scripts that disable tools when you have a FF on) |
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| 29 Jun 2014 03:47 PM |
| Force fields are there to give people being spawnkilled a fighting chance. Ff killing is fine. |
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Cordop
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| Joined: 09 May 2014 |
| Total Posts: 462 |
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| 29 Jun 2014 03:48 PM |
Or, you can just set the force fields' duration to 0 for each spawn. Problem solved.
Signed by Emphadis. |
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| 29 Jun 2014 03:50 PM |
| @OP, it's your fault you don't know how to jump and stall them from killing you until the FF timer runs out. Your fault. Not ROBLOX's. |
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Klink45
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| Joined: 06 Jun 2011 |
| Total Posts: 26054 |
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| 29 Jun 2014 04:17 PM |
No support because there are games that use the FF to protect players from other's weapons like this: www.roblox.com/Destroy-The-Giant-Noob-2-3-place?id=19504692 Plus this is way to easy to do yourself without a script.
u sicko! |
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| 29 Jun 2014 04:24 PM |
@zombie that makes lots of updates useless
My idea: Make this toggleable |
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DJXTR3M3
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| Joined: 23 Dec 2013 |
| Total Posts: 1453 |
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| 30 Jun 2014 12:12 PM |
@people who say to add it via script: That "would" be good, but there are some users (such as myself) that will never be able to understand that language (they have classes for it).
So rob lox should add it, otherwise, it causes to much trouble to those who aren't so handy with scripts. Just an opinion, don't take anything to literal. :) |
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connor954
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| Joined: 24 Jul 2008 |
| Total Posts: 947 |
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| 30 Jun 2014 12:18 PM |
| This doesn't involve scripting. If you have a decent knowledge of properties, then just go to the properties tab of the spawn point and change it, no scripting involved. |
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DJXTR3M3
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| Joined: 23 Dec 2013 |
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| 30 Jun 2014 12:20 PM |
| @connor: umg, thank you. xd |
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teslobo
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| Joined: 27 Mar 2010 |
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| 30 Jun 2014 12:24 PM |
| No support, this is scriptable. Also, a better solution has already been implemented: a script where everyone is FFed until they draw their weapon. |
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| 30 Jun 2014 12:25 PM |
okay. But there are 3 classes of people the building guy who knows nothing. 1 the building guy who knows Studip functions. 2 the building guy sho knows Studio and Lua. 3 Most people are class 1, or do not even use studio. So, making it default would be cool. |
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connor954
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| Joined: 24 Jul 2008 |
| Total Posts: 947 |
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| 30 Jun 2014 12:30 PM |
| Honey, this is why they make wiki's. For the whining people on S&I. |
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