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| 29 Jun 2014 09:47 AM |
door.Touched:connect(function() game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key) if string.byte(key) == 32 then wait() game.Workspace.DoorPart.CanCollide = false game.Workspace.DoorPart.Transparency = 0.9 game.Workspace.DoorOpen.Open.Value = true print'Open' end end) end)
When I step off of it I can still make it print open and it is not meant to, it should only pint of your on the part and push space. |
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| 29 Jun 2014 09:49 AM |
| And still control the "door" |
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| 29 Jun 2014 10:05 AM |
| cri yall cant help cri *coots* |
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