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Re: How does this base/fort idea sound?

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LaVieEstDrole is not online. LaVieEstDrole
Joined: 25 May 2007
Total Posts: 11366
28 Jun 2014 03:48 PM
So Indistinct and I were talking about the design of bases. We both said we had an interest in Project Sigma's old Kythiria (something like that) Island. An urban battleground. Then we said it'd be nice to have a fort where the battleground is a city skyline.

So I did the liberty of brainstorming some ideas, and I'd like to know what you all think of it.

There would be an intro GUI, if it's allowed it would feature Kanye's "Homecoming" as an audio as it pans through the city. I'm thinking what would be nice is a conquest style game, although I can't really think of what the points would be based on.

Some ideas for the points would be
A - Civilian Outpost - some sort of community center
B - Communication's building ( a skycraper!!!!!)
C - Essential Highway/Railway that's valuable for troop transport


So now I want to know if you all think this sounds good? What should be changed, blah blah.
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LaVieEstDrole is not online. LaVieEstDrole
Joined: 25 May 2007
Total Posts: 11366
28 Jun 2014 03:51 PM
...pls
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gamma2244 is not online. gamma2244
Joined: 08 Oct 2009
Total Posts: 12481
28 Jun 2014 03:51 PM
A/B/C

yes

"may i clean your room today senpai?"-Crakkitty, my favorite maid ಥ_ಥ
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Abillityx is not online. Abillityx
Joined: 26 Feb 2011
Total Posts: 3938
28 Jun 2014 03:52 PM
The old J Kid fort had that (owned by TheJKid), but he quit a year or two back.

Was nice.

✰ Abillityx ✰
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Vetrius is not online. Vetrius
Joined: 26 Aug 2010
Total Posts: 20813
28 Jun 2014 03:54 PM
[ Content Deleted ]
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LaVieEstDrole is not online. LaVieEstDrole
Joined: 25 May 2007
Total Posts: 11366
28 Jun 2014 04:01 PM
@Ability


I'm not sure how exactly that place worked back then, but it does look very interesting to me. I can see the raider tunnel thing leading to balancing issues really fast but still, interesting nonetheless.

An idea I just thought of rn would be drop pods that let you choose wherever you spawn. Like you're above the map and you just click a spot and launch, that would help reduce spawntrapping issues but the only person I could imagine being able to script that is unclear tbh.
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killshot28 is not online. killshot28
Joined: 14 May 2010
Total Posts: 242
28 Jun 2014 04:03 PM
Has potential if it can be done right.
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LaVieEstDrole is not online. LaVieEstDrole
Joined: 25 May 2007
Total Posts: 11366
28 Jun 2014 04:12 PM
<16:09:59> "Tenal" pokes you: needs quenty trees, indistinct terrain and CT buildings



good feedback
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Indistinct is not online. Indistinct
Joined: 17 Apr 2012
Total Posts: 3786
28 Jun 2014 04:33 PM
This would be a future fort, by the way, once I don't have to worry about everything at once. :)

( ͡° ͜ʖ ͡°) starin at djbouti
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Offline is not online. Offline
Joined: 08 Apr 2008
Total Posts: 2689
28 Jun 2014 04:54 PM
yes
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