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| 28 Jun 2014 12:17 PM |
I honestly don't care how it looks; UNLESS it messes up the games I play (Combat).
Where in real life (universe) do you see people bumping into one another and then sliding a 'million' studs (actually like 50-200 studs) Same goes for getting flung with these new motions. ROBLOX battle for example I hit a rocket and for some reason I slide off the map. (See ROBLOX stop trying to copy other games, stay original and the places would be more enjoyable to play in.)
Good Physics now please.
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Moving on, the leader boards I'm just like ugh. I have over 50k Player Points and it only shows 18k and says '(approx. 1 hour ago)'. Pfft yeah right. Also it allows people with less player points than me to be higher than me in the leader boards. ( I'm talking about the game leader boards not the main one; though its still glitchy there.)
-- Personal Note: Is it just me or are ROBLOX admins getting slower to respond to e-mails?
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Well now that this is out of my system, do you agree? tl;dr roblox needs to fix these things to make the games 'easier' to play in.
The admins probably won't read this. |
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| 28 Jun 2014 12:21 PM |
| Leaderboards default to player points in the last week. |
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| 28 Jun 2014 12:22 PM |
If that were true them I have 19k Player Points in the leader board yesterday.
Today its at 18k. |
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| 28 Jun 2014 12:23 PM |
then*
Also I had 45k last week. |
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| 28 Jun 2014 12:28 PM |
We are going to be fine tuning the sliding, however in reality, depending on your velocity, it is only around 1/2 a stud. In terms of being forced around after being hit with a rocket, well yeah of course. That's what happens when a large force is exerted on an object.
The leaderboard isn't in realtime, that would be very resource intensive as there are players earning points every second. It will refresh ever hour or so.
In terms of slow reading emails, we're not getting slower, we're just getting more emails. This is probably to be expected at the start of summer, now that most people are off school and online a lot more. |
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| 28 Jun 2014 12:29 PM |
ROBLOX admins have always been slow with emails. How about you try being someone in a giant crowd of 60 million+ people trying to read all the emails you get a day.
#105 Blackvalk 6/9/2014 |
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| 28 Jun 2014 12:30 PM |
| As an aside, if people want to reduce the amount a rocket shoves your around, I believe you can accomplish that by adjusting the BlastRadius of that rocket. |
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Cenrok
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| Joined: 08 Jul 2013 |
| Total Posts: 43 |
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| 28 Jun 2014 12:30 PM |
pink adding pink would be nice |
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| 28 Jun 2014 12:40 PM |
| Realistically, pretending that you don't die when getting hit by an actual rocket in real life, you probably would go that far...If you're talking about realistic physics. I do agree with your other points though. |
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| 28 Jun 2014 12:43 PM |
| Wealthy, rocket explosions now have a DestroyJointRadiusPercent property that you can adjust, and if you are within that radius you will be destroyed, as the name suggests. Both the radius of destruction and the radius of shockwave force to move you can be adjusted to be huge, small, or anywhere in between to fit your needs. |
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