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Re: What lags more? Parts or meshes?

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WildNothing is not online. WildNothing
Joined: 10 Apr 2013
Total Posts: 403
28 Jun 2014 12:40 PM
What do you think lags more? Parts or meshes?
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Mafert is not online. Mafert
Joined: 28 Feb 2009
Total Posts: 58
28 Jun 2014 12:43 PM
From wiki:
"Brick Lag - This usually occurs when there are approximately 10,000 bricks or more present in a server."

"Contrary to popular belief, meshes do not create lag. However, decals do create lag, as proven in this place. However meshes use more disc space than normal bricks."
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WildNothing is not online. WildNothing
Joined: 10 Apr 2013
Total Posts: 403
28 Jun 2014 12:44 PM
Thanks!
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69scott69 is not online. 69scott69
Joined: 30 Jan 2011
Total Posts: 6136
28 Jun 2014 06:16 PM
Basically anything that increases your computer's workload creates lag.

A square brick is easier for your graphics card to render. A mesh has more detail, so if you load your place with meshes then it may be a problem.

If you are using BlockMeshes it shouldn't be an issue, but they aren't necessary unless you want a block that is under .2x.2x.2 or you want to use a small block that appears as a larger block (I use them for windows so they look like Transparency .3 but you can still zoom out past them).
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