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| 28 Jun 2014 12:40 PM |
| What do you think lags more? Parts or meshes? |
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Mafert
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| Joined: 28 Feb 2009 |
| Total Posts: 58 |
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| 28 Jun 2014 12:43 PM |
From wiki: "Brick Lag - This usually occurs when there are approximately 10,000 bricks or more present in a server."
"Contrary to popular belief, meshes do not create lag. However, decals do create lag, as proven in this place. However meshes use more disc space than normal bricks." |
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69scott69
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| Joined: 30 Jan 2011 |
| Total Posts: 6136 |
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| 28 Jun 2014 06:16 PM |
Basically anything that increases your computer's workload creates lag.
A square brick is easier for your graphics card to render. A mesh has more detail, so if you load your place with meshes then it may be a problem.
If you are using BlockMeshes it shouldn't be an issue, but they aren't necessary unless you want a block that is under .2x.2x.2 or you want to use a small block that appears as a larger block (I use them for windows so they look like Transparency .3 but you can still zoom out past them). |
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