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Warsaw vs Angevin Empire TDM

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LeonidasBrutocis is not online. LeonidasBrutocis
Joined: 10 Apr 2012
Total Posts: 191
28 Jun 2014 12:15 AM
Last time I checked the video and screen shots you had your man there.
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LeonidasBrutocis is not online. LeonidasBrutocis
Joined: 10 Apr 2012
Total Posts: 191
28 Jun 2014 12:16 AM
And Fleetcom can beat AE so they can sure as hell wipe the floor with warsaw.
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BIoodsport is not online. BIoodsport
Joined: 23 Jun 2008
Total Posts: 28030
28 Jun 2014 12:18 AM
oh you noticed we're inactive?

i wonder if you figured that out on your own or if you read our description o_o
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halogod5000 is not online. halogod5000
Joined: 08 May 2010
Total Posts: 7788
28 Jun 2014 12:38 AM
The lack of forums about fleetcom.

And Leo, Garuda one had 21 KOs and had to leave, if you want me to cut the clip out when he left, I will.
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yia is not online. yia
Joined: 06 Nov 2008
Total Posts: 13563
28 Jun 2014 12:39 AM
"The lack of forums about fleetcom. "

and as always your typing precedes your thinking ability
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halogod5000 is not online. halogod5000
Joined: 08 May 2010
Total Posts: 7788
28 Jun 2014 12:42 AM
When fleetcom was out, there was a forum everyday "fleetcom is better" "raid us" "we raided fleetcom" etc. You all have disappeared from CnG these past few weeks, so it's obvious the clan has died.
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yia is not online. yia
Joined: 06 Nov 2008
Total Posts: 13563
28 Jun 2014 12:47 AM
and as always when your thinking ability finally catches up, it reinforces itself as slow

i'm not even going to accept that as logic, because in the same situation warsaw could be considered dead since no one cares about it on c&g
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halogod5000 is not online. halogod5000
Joined: 08 May 2010
Total Posts: 7788
28 Jun 2014 01:02 AM
We don't beg for attention on the forums, we've simply stuck to our modern military roots of not giving a fk.

https://www.youtube.com/watch?v=pVfy1ijg6E0

Around that timeframe. (If the updates didn't work then go to 9:40)
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LeonidasBrutocis is not online. LeonidasBrutocis
Joined: 10 Apr 2012
Total Posts: 191
28 Jun 2014 01:04 AM
Halo said it himself he drills it into his mens minds that they are supreme when they lost to AE yea you did loose a man but you dident even respect our rules that we had made for it and used weapons his men are 100% used to and sure if you fought AE with our weapons no you would not beat us because you know why we train with our weapons all the time so it would be a worse result for warsaw in that case.
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halogod5000 is not online. halogod5000
Joined: 08 May 2010
Total Posts: 7788
28 Jun 2014 01:06 AM
I told you mid-battle to set up a tdm with your guns. A TDM that is symmetrical and doesn't involve us stepping into a pit where we can be shot at from every direction above.
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yia is not online. yia
Joined: 06 Nov 2008
Total Posts: 13563
28 Jun 2014 01:06 AM
neither do we evidently because you're the one pointing out that we don't
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halogod5000 is not online. halogod5000
Joined: 08 May 2010
Total Posts: 7788
28 Jun 2014 01:08 AM
Fleetcom doesn't have modern military routes, it's a halo clan and if you were originated from the MM community I would have known.
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LeonidasBrutocis is not online. LeonidasBrutocis
Joined: 10 Apr 2012
Total Posts: 191
28 Jun 2014 01:13 AM
I don't recall that I do recall asking you if you would like me to make us a
Tdm with guns that neither of our groups use so to make things fair and you telling me "we're not endorsing your ****"
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yia is not online. yia
Joined: 06 Nov 2008
Total Posts: 13563
28 Jun 2014 01:15 AM
us being halo has 0 relevance to how relevant we are on c&g

and again you ignore my actual points and give me irrelevant stupid
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halogod5000 is not online. halogod5000
Joined: 08 May 2010
Total Posts: 7788
28 Jun 2014 01:18 AM
Yia, you must love attention don't you? You're jumping into an argument that has nothing to do with you or your clan to throw yourself out there and make yourself relevant again.
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yia is not online. yia
Joined: 06 Nov 2008
Total Posts: 13563
28 Jun 2014 01:20 AM
i've been here the entire time

you're the one who choose to counter fly with whatever poor reasoning you're trying to enforce

it's my job to continue to make you look stupid, sir!
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BIoodsport is not online. BIoodsport
Joined: 23 Jun 2008
Total Posts: 28030
28 Jun 2014 09:40 AM
but we're still on C&G a lot. o_o

the only reason i havent posted much fleetcom stuff recently is because i dont need to fill my spare school time with C&G so i have no need to come here often.

And beaides we're inactive until reactivation so of course there's no threads going on.
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Alphadude98 is not online. Alphadude98
Joined: 23 Feb 2012
Total Posts: 17
28 Jun 2014 11:58 AM
I'm going to do my best to look at the situation objectively. To start out, technically speaking AE did in fact win the TDM due to being the first team to complete the 100 KOs requirement. That said, I also recognize that Warsaw lost a top player, removing 20+ KOs from Warsaw's side and also leaving them down a man for whatever length of time. However, the fact that you used your own weapons, with which you have proven yourselves highly adept with, simply can not be left out of the equation. In the end, I'd say that it was in fact a legitimate win on the account of reaching the goal first. I don't, however, believe this really proved anything for either side. I personally would be alright with a rematch using neutral guns on a neutral field.

Now to address the base situation. To start off, Outpost Alpha is a linear base. This means there is a single path through the base from spawn to terminal. Because of this, bottle-necking and camping are ALWAYS going to occur. It's, unfortunately, the way the base is set up. Now, there are a lot of claims of spawn killing. While I did see some angevins firing into the raider spawn (even after being specifically told not to), the majority of our kills were not, in fact, spawn kills. Technically speaking, the raider spawn ends at that ledge meaning once you jump down you are no longer in the "safety" of the raider spawn and are fair game for shooting. If you still believe this to be spawn killing, then I'd like you to consider this hypothetical. Let's say we were to stay on the wall and not go any further. The situation (except for those few SGers) would still be the same. The only difference is you would have to walk a bit further to be camped. As far as I'm concerned, unless someone is killing you before you even have a chance to react upon spawning, then it's not really spawn killing. Keep in mind, the whole point of roblox's spawn FF is to prevent true spawnkilling. For anyone who still has complaints about being camped near the spawn, consider this: every raid against Warsaw I've participated in so far has ended in one side camping another to the point where they can't leave a certain area. The only difference between what you claim as "Angevin Spawnkilling" and Warsaw's camping on top of buildings is the amount of distance from the spawn. The end result is still the same and isn't any less fair or unfair for either team.
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LeonidasBrutocis is not online. LeonidasBrutocis
Joined: 10 Apr 2012
Total Posts: 191
28 Jun 2014 12:09 PM
Well put alpha and regarding our base we are getting a new one quite soon. Outpost alpha has served its purpose as our base but it is out dated and old with scripts and my building style.
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