Barite
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| Joined: 25 Jun 2014 |
| Total Posts: 1319 |
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| 27 Jun 2014 07:35 PM |
>clones map out of replicatedstorage
>main scripts teleport u 2 middle of nowhere??? y
>you respawn where you're supposed to on the map
DEBUGGING KEITH- ACTIV8
also what would anyone here pay to be advertised by a front page game |
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Strotus
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| Joined: 23 Jul 2012 |
| Total Posts: 1409 |
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| 27 Jun 2014 07:37 PM |
are you lost?
they have a TV show for that. |
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| 27 Jun 2014 07:39 PM |
uh
so
local repStorage = game:service("ReplicatedStorage") local Map = repStorage:FindFirstChild("Map") Map.parent = workspace for _,v in next, game.Players:GetPlayers() do v:LoadCharacter() end
you may wanna add a wait..? |
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Barite
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| Joined: 25 Jun 2014 |
| Total Posts: 1319 |
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| 27 Jun 2014 07:40 PM |
@prag
did not think of loading their characters instead gonna put that in all of my projects now
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Barite
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| Joined: 25 Jun 2014 |
| Total Posts: 1319 |
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| 27 Jun 2014 07:42 PM |
confirm this
to change text of all GUIs
looping through players > stringvalue in workspace w/ changed event
in efficency |
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