Terrixx
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| Joined: 28 Sep 2013 |
| Total Posts: 7386 |
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| 27 Jun 2014 04:42 PM |
player whatever character whatever character.Torso:FindFirstChild("Tshirtnameidkwhatitiscalllol"):Destroy() end end |
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| 27 Jun 2014 04:43 PM |
Why do you want to?
I am not 100% sure you can, not without wiping all their clothes. |
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Terrixx
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| Joined: 28 Sep 2013 |
| Total Posts: 7386 |
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| 27 Jun 2014 04:51 PM |
| That's the point. I want to remove everything and create my own characters for people to spawn as. |
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| 27 Jun 2014 04:53 PM |
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) character.Torso.roblox.Texture="rbxassetid://0" end) end) |
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| 27 Jun 2014 04:54 PM |
game.Players.PlayerAdded:connect(function(player) player.CanLoadCharacterAppearance = false end) |
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nacker
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| Joined: 06 Oct 2009 |
| Total Posts: 6034 |
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| 27 Jun 2014 04:54 PM |
I did this before, it goes something like this (rough and untested)
wait(3)--wait for character to load clothing for I,v in pairs(player:GetChildren()) do if v.Name=="Shirt Graphic" then v:remove() else if v.Name=="Torso" then roblox:remove() end end player.Torso.Transparency=1 player.Torso.Transparency=0 |
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| 27 Jun 2014 05:01 PM |
how about
for loop on torso if not i:IsA"Weld" then i:Destroy() end end |
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| 27 Jun 2014 05:02 PM |
Or how about
game.Players.PlayerAdded:connect(function(player) player.CanLoadCharacterAppearance = false end)
Which means you don't need to bother with any of that ;) |
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| 27 Jun 2014 05:04 PM |
"That's the point. I want to remove everything and create my own characters for people to spawn as."
So this achieves everything he needs and more. |
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wonuf
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| Joined: 28 May 2013 |
| Total Posts: 133 |
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| 27 Jun 2014 05:06 PM |
game.Players.PlayerAdded:connect(function(Player) Player.CharacterAdded:connect(function(AddPlayer) AddPlayer.Character:WaitForChild("Torso"):WaitForChild("roblox"):remove() end) end) |
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| 27 Jun 2014 05:10 PM |
| do what notunknown is doing. |
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Terrixx
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| Joined: 28 Sep 2013 |
| Total Posts: 7386 |
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| 27 Jun 2014 05:36 PM |
| Awesome! Thanks guys! Now all I need to do is figure out how to change the body colors.... |
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| 27 Jun 2014 06:04 PM |
Simple
blah.Torso.Color=WHATEVS |
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Terrixx
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| Joined: 28 Sep 2013 |
| Total Posts: 7386 |
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| 27 Jun 2014 06:07 PM |
| I highly doubt "blah" works. |
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| 27 Jun 2014 06:23 PM |
In the script I made:
player.CharacterAdded:connect(function(character) character.Torso.BrickColor = BrickColor.new("Bright red") end) |
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Terrixx
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| Joined: 28 Sep 2013 |
| Total Posts: 7386 |
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| 27 Jun 2014 07:02 PM |
@Notunknown99 That script doesn't work properly... |
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| 27 Jun 2014 07:12 PM |
| How so? Did you put it inside the script I gave you? |
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Terrixx
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| Joined: 28 Sep 2013 |
| Total Posts: 7386 |
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| 27 Jun 2014 07:17 PM |
| I may have done something wrong but it says the first line has something wrong with it.... |
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| 27 Jun 2014 07:24 PM |
Post the script used :P
You were supposed to put it in the code block of the PlayerAdded event. |
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Terrixx
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| Joined: 28 Sep 2013 |
| Total Posts: 7386 |
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| 27 Jun 2014 07:30 PM |
| I don't even know wtf to do....sorry for being a noob.... |
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| 27 Jun 2014 07:31 PM |
game.Players.PlayerAdded:connect(function(player) player.CanLoadCharacterAppearance = false player.CharacterAdded:connect(function(character) character.Torso.BrickColor = BrickColor.new("Bright red") end) end)
--I require payment: --You learning to script. |
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