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| 03 Jun 2014 03:15 PM |
| I think roblox got so greedy these days guys why don't we remove the price floors,It isn't fair to wait for at least 10 days to get one shirt or pants,And we already have enough benefits for BC no need for price floors I don't know if everyone here is an old player but Remember when clothes were from 1-2 tickets.Robloxians should be able to sell thier clothing on any price they want. |
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| 03 Jun 2014 03:19 PM |
| Wow, you call them greedy. |
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| 03 Jun 2014 03:22 PM |
| The price floor is to fight inflation. They won't get rid of it. Also, WNTS... |
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| 03 Jun 2014 03:23 PM |
| They need money for servers |
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| 03 Jun 2014 03:24 PM |
| Roblox already broke his own price floor you know the pants he made,And you are OBC how are you going to support? |
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| 03 Jun 2014 03:25 PM |
Additionally it reduces the issues of stolen items undercutting original prices. Many content creators put their items at the price floor, no one can undercut them now.
Honestly waiting 10 days to get an item without having to do anything to earn it seems pretty fair to me. If you were an active content creator (such as making a game, the whole point of ROBLOX) you would be able to increase your daily income and shorten the amount of time to get new items. |
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| 03 Jun 2014 03:26 PM |
"And you are OBC how are you going to support?" That is a informal fallacy. Ad hominem to be exact. |
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| 03 Jun 2014 03:26 PM |
| Not everyone here is an expert. |
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| 03 Jun 2014 03:27 PM |
"And you are OBC how are you going to support?"
Stop being so stereotypical about OBCers. I'm not supporting this because I have a reason not to support it, Not because I'm OBC. |
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| 03 Jun 2014 03:28 PM |
"Not everyone here is an expert."
Look who's talking |
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| 03 Jun 2014 03:29 PM |
| I mean that you get enough money to buy alot of clothes in a day. |
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| 03 Jun 2014 03:29 PM |
You don't have to be an expert. I remember my first places pretty well, they where simple community based games.
My first game was just a miniature village made out of way too many bricks for what I was doing. I offered people houses in it, and before long I had occasional visits each day.
It's about effort and making something that people like. It's also, again, the entire point of ROBLOX. To build stuff. |
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| 03 Jun 2014 03:30 PM |
| How does that make us not experts |
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| 03 Jun 2014 03:31 PM |
| I know what you mean tech accually your the only one here that doesn't Rage much Also there are many games better then my game That's why i don't get visits. |
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| 03 Jun 2014 03:32 PM |
StudioAreFan3, they never claimed anything about if you where experts or not. They responded to me saying "Create content to increase profits" because they where insinuating that "only experts can increase profits by making content."
On the contrary anyone can take time and effort and make something a small community might enjoy. Regardless of skill.
TekcubEhtOguh, exactly! Yay for understanding the nuances of ad hominem. |
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| 03 Jun 2014 03:38 PM |
| Accually making roleplays isn't that hard all I need to know how I make on screen Jobs,options So thats hard for me. |
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| 03 Jun 2014 03:40 PM |
I defiantly get that it's not as easy to attract a community as it used to be. The quality of top games has gone up tremendously, and the quality of games with any real visibility has too. However there are more people then there used to be which can work in your favor.
It's really about trying to find something inside your skill bracket that can attract people, OR practicing and learning to expand your skill bracket so you can make something people will enjoy.
I'm not saying I love the price floor to death, I personally think it's a bit too high, but I understand why ROBLOX did it, and some of the benefits that have stemmed from it. (Not to claim you don't, only saying I obviously value them more than the cons where as you do not)
I wouldn't suggest a removal of the price floor, it's simply not a good solution to any problems it's created, because it's also solved a fair share of problems. Besides a lot of people have suggested removing or lowering it to no avail, so we should look for new innovative ways of fixing the problems. |
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| 03 Jun 2014 03:48 PM |
My first roleplay place (which was surprisingly widely popular at one time) hit the front page a lot back in it's time, and really all I was working with was some junky poorly made buildings (you couldn't really get away with it at all now, you'd have to spend some time making the buildings more presentable then mine where) and I just had each "role" be a team, and you spawned on an "Undecided" team where you where in a box that let you pick a team.
The system is still a viable way of doing it, and really simple to make. (Learning to change someone's team then kill them so the respawn at the team spawn is basic level, you could learn to write a script like that easy with all the information on the wiki.)
Realistically it's more about making something that appeals to an audience. My niche audience was Medieval/High Fantasy roleplayers. |
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| 03 Jun 2014 03:50 PM |
"The price floor is to fight inflation."
...and the inflation causes bigger problems than the price floor. |
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| 03 Jun 2014 04:29 PM |
uhm
servers = lots of money
price floor is to get you to encourage players to buy bc or the actual robux so they can fund the game |
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iDerpist
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| Joined: 18 Dec 2013 |
| Total Posts: 248 |
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| 03 Jun 2014 04:31 PM |
On my opinion the price floor is good for people who want to be creative and make their own clothe instead of wasting a ton of ROBUX or TIX on clothing that other people made.
The downside of it is that NBC players don't have the ability to create clothing. |
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| 03 Jun 2014 05:38 PM |
| I like how you call ROBLOX greedy and make a whole point that you are greedy yourself. |
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