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Re: How do you make a homing model?

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Zerio920 is not online. Zerio920
Joined: 06 Apr 2012
Total Posts: 3311
27 Jun 2014 01:01 AM
I've seen tutorials on make homing bricks, but I can't figure out how to have, a missle made up of multiple objects to home in on something. Any ideas?
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AnonyAnonymous is not online. AnonyAnonymous
Joined: 23 Jun 2013
Total Posts: 6332
27 Jun 2014 01:05 AM
For instance using RocketPropulsion
RocketPropulsion = Instance.new("RocketPropulsion)
RocketPropulsion.Target = InsertTargetHere
The target would be something such as for example
RocketPropulsion.Target = Player.Character.Torso
Not sure how you intend to get the target though.
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AnonyAnonymous is not online. AnonyAnonymous
Joined: 23 Jun 2013
Total Posts: 6332
27 Jun 2014 01:06 AM
In addition, the RocketPropulsion would have to be in the brick you intend to move and you would use RokcetPropulsion:fire() to activate it.
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Zerio920 is not online. Zerio920
Joined: 06 Apr 2012
Total Posts: 3311
27 Jun 2014 02:22 AM
I already know that, but it only seems to work for one brick, not a group of bricks.
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AnonyAnonymous is not online. AnonyAnonymous
Joined: 23 Jun 2013
Total Posts: 6332
27 Jun 2014 02:40 AM
Try welding the parts together.
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Zerio920 is not online. Zerio920
Joined: 06 Apr 2012
Total Posts: 3311
27 Jun 2014 02:42 AM
Isn't there a faster way? 'Cause my object is made up of multiple small pieces.

Anyone really experienced with scripting can help me on this?
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Zerio920 is not online. Zerio920
Joined: 06 Apr 2012
Total Posts: 3311
27 Jun 2014 02:51 AM
Yeah it doesn't work. The model is made up of pieces CFramed into one another, and RocketPropulsion requires the parent brick to be unanchored, which destroys the model. So that's out of the question.

Any other ideas?
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STRlKES is not online. STRlKES
Joined: 15 Jun 2014
Total Posts: 2176
27 Jun 2014 02:56 AM
weld it

the bullet
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Zerio920 is not online. Zerio920
Joined: 06 Apr 2012
Total Posts: 3311
27 Jun 2014 03:04 AM
Do you mean surface welding them?
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sonicdiablo is not online. sonicdiablo
Joined: 05 Feb 2009
Total Posts: 1661
27 Jun 2014 03:17 AM
He means using a loop and Instance.new("Weld") to weld all the blocks.
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Zerio920 is not online. Zerio920
Joined: 06 Apr 2012
Total Posts: 3311
27 Jun 2014 03:35 AM
Is welding supposed to prevent the bricks from falling apart when they're unanchored? Because I tried what you said and the model just fell apart...
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Zerio920 is not online. Zerio920
Joined: 06 Apr 2012
Total Posts: 3311
27 Jun 2014 03:38 AM
I tried a plugin but that didn't seem to work either. How do these work??
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sonicdiablo is not online. sonicdiablo
Joined: 05 Feb 2009
Total Posts: 1661
27 Jun 2014 03:41 AM
Yes, that's what welding does.

You should search "weld script" in the free models and see/test how it works.
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sonicdiablo is not online. sonicdiablo
Joined: 05 Feb 2009
Total Posts: 1661
27 Jun 2014 03:42 AM
From the first one(in relevance), I had to name a part "MainPart" then I had to group everything and put the script in the model.
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Zerio920 is not online. Zerio920
Joined: 06 Apr 2012
Total Posts: 3311
27 Jun 2014 04:19 AM
Thanks that helped a lot. :]
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