DrTaq
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| Joined: 28 Jun 2012 |
| Total Posts: 65 |
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| 26 Jun 2014 01:34 AM |
Ok, last time you guys helped me a lot, but I need help again. How would I attach a specific animation to a ScreenGUI Button? (Like Club Boates) |
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iBrandyn
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| Joined: 30 May 2013 |
| Total Posts: 1699 |
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| 26 Jun 2014 01:38 AM |
| Animate the GUIs? Or a player animation? Or what? |
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| 26 Jun 2014 01:42 AM |
you think about moving gui around ??
:TweenPosition() :TweenSize()
?? |
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DrTaq
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| Joined: 28 Jun 2012 |
| Total Posts: 65 |
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| 26 Jun 2014 01:44 AM |
I've been trying to keep it short, sorry. I want to click a screen gui that will change my character's animation to whatever I set it as. For example:
|Click Here to Do a Headspin|
By clicking a screenGUI button like that, it would change my character's animation to a headspin animation that I made. |
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iBrandyn
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| Joined: 30 May 2013 |
| Total Posts: 1699 |
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| 26 Jun 2014 01:48 AM |
Get the script that makes the animation, stick it in a function, connect it with MouseButton1Click. Sorry, I'm not sure about animations, but if you have a script that does turn your players head, then:
function headSpin() -- Code for headspin. end
script.Parent.MouseButton1Click:connect(headSpin)
By the way, if you turn the head, you'd probably disconnect the joins and kill the character. So, I'd suggest you make the head (player's original head) invisible w/o a face and make a fakehead part. |
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| 26 Jun 2014 04:41 AM |
| Headturn is in the child "Neck" of head I believe mess around with those values. |
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