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Re: GUI Help (Again)

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DrTaq is not online. DrTaq
Joined: 28 Jun 2012
Total Posts: 65
26 Jun 2014 01:34 AM
Ok, last time you guys helped me a lot, but I need help again.
How would I attach a specific animation to a ScreenGUI Button?
(Like Club Boates)
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iBrandyn is not online. iBrandyn
Joined: 30 May 2013
Total Posts: 1699
26 Jun 2014 01:38 AM
Animate the GUIs? Or a player animation? Or what?
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brinkokevin is not online. brinkokevin
Joined: 25 Jul 2012
Total Posts: 1673
26 Jun 2014 01:42 AM
you think about moving gui around ??

:TweenPosition()
:TweenSize()

??
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DrTaq is not online. DrTaq
Joined: 28 Jun 2012
Total Posts: 65
26 Jun 2014 01:44 AM
I've been trying to keep it short, sorry.
I want to click a screen gui that will change my character's animation to whatever I set it as. For example:

|Click Here to Do a Headspin|

By clicking a screenGUI button like that, it would change my character's animation to a headspin animation that I made.
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iBrandyn is not online. iBrandyn
Joined: 30 May 2013
Total Posts: 1699
26 Jun 2014 01:48 AM
Get the script that makes the animation, stick it in a function, connect it with MouseButton1Click. Sorry, I'm not sure about animations, but if you have a script that does turn your players head, then:

function headSpin()
-- Code for headspin.
end

script.Parent.MouseButton1Click:connect(headSpin)



By the way, if you turn the head, you'd probably disconnect the joins and kill the character. So, I'd suggest you make the head (player's original head) invisible w/o a face and make a fakehead part.
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harvest109 is not online. harvest109
Joined: 19 Jun 2011
Total Posts: 869
26 Jun 2014 04:41 AM
Headturn is in the child "Neck" of head I believe mess around with those values.
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