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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Re: Security help?

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zub74 is not online. zub74
Joined: 13 Sep 2008
Total Posts: 489
25 Jun 2014 07:26 PM
I have a system in place to try to prevent hacking, but I was wondering if any exploiters/security experts could help me out with it. It's pretty simple, but it keeps a running total of the most cash you've had. Basically
if TotalCash < Purchase+PreviousPurchases then
Player:Kick()
end

is this easily exploitable? The TotalCash value is stored seperate from leaderstats, but is still stored somewhere in the player. Would they be able to find and change it's value?
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sonicdiablo is not online. sonicdiablo
Joined: 05 Feb 2009
Total Posts: 1661
25 Jun 2014 07:27 PM
Yes;
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zub74 is not online. zub74
Joined: 13 Sep 2008
Total Posts: 489
25 Jun 2014 07:37 PM
I was expecting more than that. .-.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
25 Jun 2014 07:39 PM
Use tables. They cant exploit those, unless you fail badly at security.
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zub74 is not online. zub74
Joined: 13 Sep 2008
Total Posts: 489
25 Jun 2014 07:53 PM
Do tables work between scripts?
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zub74 is not online. zub74
Joined: 13 Sep 2008
Total Posts: 489
25 Jun 2014 08:00 PM
B
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
25 Jun 2014 08:01 PM
_G.PlayerStats = {
zub78 = {
Kills = 0;
Deaths = 0;
};
}

Store them like that, in _G.

Use Dark stone grey Magic (AKA: RemoteEvents) to pass value changes to the client.
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zub74 is not online. zub74
Joined: 13 Sep 2008
Total Posts: 489
25 Jun 2014 08:15 PM
And this would work with DataStores?
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sonicdiablo is not online. sonicdiablo
Joined: 05 Feb 2009
Total Posts: 1661
25 Jun 2014 09:02 PM
Remotefunctions can use data store, as I recall.

(My "yes" from the first post meant that I could easily exploit your system if I wanted to.)
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