Splashsky
|
  |
| Joined: 30 Aug 2008 |
| Total Posts: 1102 |
|
|
| 24 Jun 2014 07:52 PM |
A friend of mine has discussed with me the idea of handling a player's stats on the server-side of things.
Right now, I hold stats in a Configuration object filled with IntValues, but he recommends using a table.
How would one generally accomplish this? |
|
|
| Report Abuse |
|
|
Splashsky
|
  |
| Joined: 30 Aug 2008 |
| Total Posts: 1102 |
|
| |
|
|
| 24 Jun 2014 08:30 PM |
| I'd do it your way so sharing things with other scripts doesn't get too complicated. Idk, that's just my opinion... |
|
|
| Report Abuse |
|
|
Splashsky
|
  |
| Joined: 30 Aug 2008 |
| Total Posts: 1102 |
|
|
| 24 Jun 2014 09:49 PM |
| Well, I do the same concept with weapons, but if I could reduce the instances somehow, it would reduce lag incrementally. |
|
|
| Report Abuse |
|
|
Splashsky
|
  |
| Joined: 30 Aug 2008 |
| Total Posts: 1102 |
|
| |
|