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Re: New Physics Engine- Every thin brick is ICE!

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uglybad is not online. uglybad
Joined: 29 Aug 2007
Total Posts: 1234
24 Jun 2014 07:15 PM
Do you remember that one time when you were strolling through the park, enjoying the scenery? Do you remember having to struggle to keep your balance, slipping and sliding back and forth across the concrete path? Do you remember losing that balance and careening into a wall, where you promptly tipped over onto your face and got back up again?
Well, it's been HAPPENING TO ME ALL DAY.
I was visiting My Home place again, just for fun since it had been awhile. As I approached the house, I noticed that my movement seemed slightly... off. A bit slippery. I dismissed this and entered the house.
This was the point where I transitioned from thick concrete to thin carpet.
Almost immediately after I stepped on the carpet, I began to slip n' slide to and fro, as if I had stepped in an ice skating rink. I bumped into the wall multiple times as I made my way to the kitchen.
This was the point where I transitioned from thin, whole piece carpet to wooden, multiple-piece floors.
Control became even more frustrating. Now I was slightly clipping through the floor and sliding all FLIPPING OVER.
To see if it was just my house, I went over to an obstacle course that I built just the other day. This obstacle course was built under the old (MORE STABLE) physics engine.
While most of the course played out just fine, the parts near the end really suffered. I was constantly slipping off the thin walkways, bouncing off the walls into pits of death... NONE OF WHICH WERE PROBLEMS THE OTHER DAY!
Roblox, think about it this way; if I make a concrete slab, I WANT IT TO BE A CONCRETE SLAB. Not ice, not water, CONCRETE. Really, how do you even mess something SO BASIC up?
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lolgonewrong is not online. lolgonewrong
Joined: 24 Feb 2010
Total Posts: 1840
24 Jun 2014 07:16 PM
This has been a bug for a LOOOONG time
random bricks think there ice.
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uglybad is not online. uglybad
Joined: 29 Aug 2007
Total Posts: 1234
24 Jun 2014 07:17 PM
I know this has always been an issue.
But the issue intensified SOOOO DRASTICALLY just earlier today, around the time the update was released.
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gordonrox24 is not online. gordonrox24
Joined: 05 Jan 2008
Total Posts: 39141
24 Jun 2014 07:20 PM
It isn't ice, it is simple inertia.

Previously, you could run, jump, and come to a dead stop. Not really possible with realistic physics. Generally, when you run and jump, it takes a step or two to stop yourself. While we didn't go that far, we have introduced a slight bit of momentum/inertia.
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SwagRevenue is not online. SwagRevenue
Joined: 18 Jun 2013
Total Posts: 1027
24 Jun 2014 07:21 PM
this is stupid, now I have to sword fight on a block of ice.
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lolgonewrong is not online. lolgonewrong
Joined: 24 Feb 2010
Total Posts: 1840
24 Jun 2014 07:21 PM
We can cancel this by jumping right?
Or just moving backwards.
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uglybad is not online. uglybad
Joined: 29 Aug 2007
Total Posts: 1234
24 Jun 2014 07:22 PM
Maybe you people don't understand what I mean.
Go to the kitchen at this place and try walking around.
http://www.roblox.com/My-Home-place?id=12441750
Maybe you'll see what I mean?
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lolgonewrong is not online. lolgonewrong
Joined: 24 Feb 2010
Total Posts: 1840
24 Jun 2014 07:23 PM
As long as we can jump from platform to platform without sliding 3 studs foward
everything will be k.
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gordonrox24 is not online. gordonrox24
Joined: 05 Jan 2008
Total Posts: 39141
24 Jun 2014 07:24 PM
Depending on the type of floor you've got, try this.

(make sure you're wearing socks)

briskly walk down the hallway, then instantly try to spin around and walk in the opposite direction to which you are moving.

What will happen in most cases: your feet slide, your spin, and then can begin to walk. This is pretty much exactly what is now happening on ROBLOX.
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uglybad is not online. uglybad
Joined: 29 Aug 2007
Total Posts: 1234
24 Jun 2014 07:25 PM
"As long as we can jump from platform to platform without sliding 3 studs foward
everything will be k."

But that is my main gripe with this issue! At my obstacle course, jumping from platform to platform was so much more difficult! I would land on the platform, slide forward, and try to walk the other way to balance myself. But as I would turn, the side of my torso would hit a wall and bounce me off the edge.
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Siccity is not online. Siccity
Joined: 21 Jun 2009
Total Posts: 14782
24 Jun 2014 07:27 PM
Just tried out the test Gordon posted and I fell over, broke my neck, and now I'm dead.

gg.
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uglybad is not online. uglybad
Joined: 29 Aug 2007
Total Posts: 1234
24 Jun 2014 07:27 PM
Gordon, I understand how realistic physics work.
But do I WANT realistic physics in my whimsical floating obstacle courses and houses?
NO, I DON'T.
Could there at least be an option for this or something?
(also does my avatar look like he's wearing socks?)
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Siccity is not online. Siccity
Joined: 21 Jun 2009
Total Posts: 14782
24 Jun 2014 07:28 PM
On a more serious note, I could accept having a short stop after turning, but I'm quite literally sliding around (especially on stairs for some reason)
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Siccity is not online. Siccity
Joined: 21 Jun 2009
Total Posts: 14782
24 Jun 2014 07:30 PM
And like OP said, it's only happening on thinner bricks. On thick ones, it's like there wasn't even an update.
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uglybad is not online. uglybad
Joined: 29 Aug 2007
Total Posts: 1234
24 Jun 2014 07:31 PM
"...I could accept having a short stop after turning, but I'm quite literally sliding around (especially on stairs for some reason)"

Guess I should've pointed that out earlier. A little delay on turning? That makes sense. Struggling to climb simple stairs as if I've undergone some sort of seizure? Not so great.
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lolgonewrong is not online. lolgonewrong
Joined: 24 Feb 2010
Total Posts: 1840
24 Jun 2014 07:32 PM
Just tested it on the place op mentioned
ONly noticed it when i made sharp turns
and it was about
1 or maybe half a stud.
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uglybad is not online. uglybad
Joined: 29 Aug 2007
Total Posts: 1234
24 Jun 2014 07:34 PM
@lolgonewrong
...maybe it's just the weight of my hats? Honestly at this point, I don't know.
But its not so much of the distance (half a stud) that affects it. Its the sudden transition from precise movement to slightly-slippery in just a single day that is so jarring to me.
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Bergan is not online. Bergan
Joined: 23 Nov 2007
Total Posts: 4942
24 Jun 2014 07:34 PM
If the collision part of the update has to be removed, please at least keep the velocity update!
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SwagRevenue is not online. SwagRevenue
Joined: 18 Jun 2013
Total Posts: 1027
24 Jun 2014 07:34 PM
No 1 stud
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Scyblocks is not online. Scyblocks
Joined: 24 Mar 2012
Total Posts: 26732
24 Jun 2014 07:36 PM
Someone make a petition for a rollback.
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uglybad is not online. uglybad
Joined: 29 Aug 2007
Total Posts: 1234
24 Jun 2014 07:38 PM
I am totally up for a rollback at this point.
But the whole new system could do a lot for new places, sure creates a lot of ideas. Simply put though, it breaks old places.
Kind of like how we can enable/disable Global Lighting, could there possibly be a way for some places to use the old physics engine and others the new?
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gordonrox24 is not online. gordonrox24
Joined: 05 Jan 2008
Total Posts: 39141
24 Jun 2014 07:42 PM
I conveniently have a place with way more stairs than would ever be needed:

http://www.roblox.com/gordonrox24s-Place-Number-29-place?id=134644580

however I'm not exactly sliding and falling off them...
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iVespoochie is not online. iVespoochie
Joined: 17 Mar 2012
Total Posts: 2316
24 Jun 2014 07:46 PM
That's only a problem with small blocks placed closely together, but not touching.
It's been like that for a long time and the best solution is to put one large, single block covering all of them, just above it. (I do this in my places; especially with hardwood floors)
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Siccity is not online. Siccity
Joined: 21 Jun 2009
Total Posts: 14782
24 Jun 2014 07:46 PM
@Gordon

1. Why do you have a place with a bunch of stairs?
2. After my post about stairs, I pointed out that it only happens on stairs made with thin bricks (and thin bricks in general). Sorry it was in a second post, I just forgot to clarify in the initial one.
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Scyblocks is not online. Scyblocks
Joined: 24 Mar 2012
Total Posts: 26732
24 Jun 2014 07:46 PM
Enable disable! Great idea.
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