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| 24 Jun 2014 06:10 PM |
| I've tried everything. There is a hint that changes every few seconds and I want it removed. I've tried making another hint to cover it up, and it won't work! The weird thing is, when I go to test>solo I look in workspace and see the message. When I remove it and publish to roblox it works, but then I start a server and STILL see it. Please help. |
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| 24 Jun 2014 06:14 PM |
| It didn't work. I opened the command bar, entered the command and clicked enter at the end and published. The message is still there. |
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Stiiky
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| Joined: 15 Jan 2010 |
| Total Posts: 451 |
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| 24 Jun 2014 06:18 PM |
| game.Workspace.Hint:Destroy() |
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| 24 Jun 2014 06:19 PM |
| I didn't use free models idiot. I got the place from someone else. if it was a free model it would be ---- this easy to remove. |
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| 24 Jun 2014 06:20 PM |
| Then he used free models, and so did you ;) |
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| 24 Jun 2014 06:23 PM |
Actually I didn't. Im not him. Stupid ass.
Btw, game.Workspace.Hint:Destroy() didn't work.
Please someone help. |
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| 24 Jun 2014 06:28 PM |
"Stupid ass."
Well done, anyone who may possibly help you wont. Not if you just insult everyone, anyway.
"Im not him."
Well, if he used a free model (Which he probably did, unless that is a lie to shield you and you did personally, but I will ignore that possibility for now) then you have, also, through his use of it. |
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| 24 Jun 2014 06:38 PM |
| YES I JUST FIXED IT. HE HID A SCRIPT INSIDE OF A PART. |
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Stiiky
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| Joined: 15 Jan 2010 |
| Total Posts: 451 |
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| 25 Jun 2014 12:52 PM |
lmao, I was about to guess that and say use this:
while true do wait() game.Workspace.Hint:Destroy() end
btw, try to be nicer to people... |
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xXLiLxJXx
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| Joined: 15 Mar 2012 |
| Total Posts: 687 |
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| 25 Jun 2014 01:00 PM |
U sir lion... Rage hard. Please try not to act that way xD Anyways, there may be a script instantly creating a hint as soon as the hint is removed.
It may be a part of a important script, so you might have to scan the entire script |
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| 25 Jun 2014 01:04 PM |
The hint isn't actually named hint, it's still a Message Object.
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repeat Hint = game.Workspace:FindFirstChild("Message",true) Hint:Destroy() until game.Workspace:FindFirstChild("Message",false)
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If you have other messages that you would like to keep then use this
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repeat Hint = game.Workspace:FindFirstChild("Message",true) if Hint.Text = "Put the text that the hint has here" then Hint:Destroy() until game.Workspace:FindFirstChild("Message",false) |
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| 25 Jun 2014 03:00 PM |
| Thanks for the help anyways guys |
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