pavin
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| Joined: 15 Jan 2010 |
| Total Posts: 14 |
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| 24 Jun 2014 04:10 PM |
| My character recently just experienced weird walking, When I walk its like walking on a ice block, and when I lunge with a sword my walkspeed is decreased highly.When I jump while lunging its the same. |
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| 24 Jun 2014 04:13 PM |
| It is another one of ROBLOX dumb updates. |
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pavin
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| Joined: 15 Jan 2010 |
| Total Posts: 14 |
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Veined
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| Joined: 23 Jul 2013 |
| Total Posts: 141 |
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| 24 Jun 2014 04:36 PM |
Here's how you fix part of it.
Replace the lunge function in swords with this
function lunge() damage = lunge_damage
LungeSound:play()
local anim = Instance.new("StringValue") anim.Name = "toolanim" anim.Value = "Lunge" anim.Parent = Tool -- -- force = Instance.new("BodyVelocity") -- force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 -- force.Parent = Tool.Parent.Torso wait(.25) swordOut() wait(.25) -- force.Parent = nil wait(.5) swordUp()
damage = slash_damage end
Same function with the BodyVelocity commented out. BodyVelocity is causing the glitch where you stay still when you lunge. So until that is fixed, keep it disabled with this.
Again just go into sword script, delete lunge function and put this lunge function in.
Looking for a fix to the sliding issue. |
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pavin
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| Joined: 15 Jan 2010 |
| Total Posts: 14 |
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| 24 Jun 2014 04:50 PM |
| http://wiki.roblox.com/index.php?title=Sword_lunge_change |
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| 24 Jun 2014 04:51 PM |
| MIIIIILK! FROM MY MOMMY! I NEED IT |
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