Xephyric
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| Joined: 26 Mar 2009 |
| Total Posts: 2270 |
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| 23 Jun 2014 01:04 AM |
"Data Stores have a request limit of 60 + (10 * number of players) in the server per minute"
Does this mean i can only do that many of :GetDataStore() or does it take one request as a single :GetAsync() or SetAsync()?
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| 23 Jun 2014 01:20 AM |
i dont really know anything about datastores
but from personal experience
probably the second thing you said |
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Xephyric
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| Joined: 26 Mar 2009 |
| Total Posts: 2270 |
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| 23 Jun 2014 01:58 AM |
If you don't know anything aboout datastores how do you have experience with it o.e
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| 23 Jun 2014 02:27 AM |
| i have general programming and networking experience |
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newslate
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| Joined: 10 Jun 2014 |
| Total Posts: 217 |
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vlekje513
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| Joined: 28 Dec 2010 |
| Total Posts: 9057 |
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| 23 Jun 2014 02:52 AM |
Only SetAsync
Is that you TransIate? |
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| 23 Jun 2014 02:53 AM |
| yes that means you can only store as many datas but if you need more limit you can put awerything in a table and store the whole table then read the whole table that works best for my game that stores over 300 datas or simply just 1 table :) |
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Xephyric
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| Joined: 26 Mar 2009 |
| Total Posts: 2270 |
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| 23 Jun 2014 11:33 PM |
@vlekje513 Can i get a source or someone else to confirm this? I want to make sure @brinkokevin Yes, I am doing that for my game too. It is quite helpful :) |
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