Geomaster
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| Joined: 05 Jul 2008 |
| Total Posts: 1480 |
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| 23 Jun 2014 09:10 PM |
In the process of developing abilities for weapons, which include a lot of flips, jumps, and general acrobatic feats. How, might I ask, do I have my character flip, and then land without tripping? My first attempt used a bodyposition and gyro. It worked..to some extent, and then the landing left the player immobile while the humanoid attempted to un-trip itself - while the player was still standing.
So, anyone got any bright ideas? |
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Tynexx
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| Joined: 11 Jul 2012 |
| Total Posts: 1559 |
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Geomaster
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| Joined: 05 Jul 2008 |
| Total Posts: 1480 |
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| 23 Jun 2014 09:20 PM |
| Tell me two things those require and why I may not have them. |
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robocu3
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| Joined: 13 Mar 2009 |
| Total Posts: 6485 |
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| 23 Jun 2014 09:21 PM |
I didn't know you could rotate the torso using animations ;-; -=Robo=- |
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Tynexx
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| Joined: 11 Jul 2012 |
| Total Posts: 1559 |
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| 23 Jun 2014 09:22 PM |
| You can rotate the torso though. CFrame.Angles |
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Geomaster
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| Joined: 05 Jul 2008 |
| Total Posts: 1480 |
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| 23 Jun 2014 09:23 PM |
Somehow I feel we're waayyyyy off the mark here
I'm doing a flip, currently, by CFraming a BodyGyro. Not too hard. |
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| 23 Jun 2014 09:32 PM |
| If you rotate the torso, jumping will cause the rotation to reset. Animations would be your best option. |
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