Solotaire
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| Joined: 30 Jul 2009 |
| Total Posts: 30356 |
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| 22 Jun 2014 08:19 PM |
I'm not sure if this is a building helpers or scripting helpers problem, but I think there might be some code that's ultimately causing the problem.
So, I'm trying to make a team deathmatch type of game. I have SpawnLocations set to the proper TeamColor, place players on the team, and have turned off Neutral from the spawns. However, when a player spawns, they (usually) appear above nothing and fall to their doom. The map is centered around {0,0,0}, so it isn't even just choosing that location to try and place players.
The only thing that I can think of would be that I have additional spawnLocations inside of the ServerStorage. Is it possible that they are trying to spawn at a point that is not actually in the game?
I'm really not sure what's causing this, so thanks in advance for the help. |
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logo3578
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| Joined: 01 Feb 2011 |
| Total Posts: 18040 |
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| 22 Jun 2014 08:50 PM |
Oh, that's not a coding error.
That's ROBLOX's faulty Roblox Studio. |
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Solotaire
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| Joined: 30 Jul 2009 |
| Total Posts: 30356 |
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| 22 Jun 2014 08:52 PM |
| Would putting it in ReplicatedStorage or Lighting work instead? Additionally, where do I send a bug report? info@roblox? |
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logo3578
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| Joined: 01 Feb 2011 |
| Total Posts: 18040 |
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| 22 Jun 2014 08:53 PM |
Lightning is for changing the games outer box, lighting, and making things not appear in the actual game.
You could have a script that you need, but messes up the game, so you put it in lightning and it would only run the code and not donthe effect |
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Solotaire
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| Joined: 30 Jul 2009 |
| Total Posts: 30356 |
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| 22 Jun 2014 08:55 PM |
Sorry for the misunderstanding.
I'm making a game with several maps, and storing models to clone in Lighting is an archaic system and the reason we now have ServerStorage. I'm not sure if they deprecated this ability. |
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