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Re: Custom Gui Fonts

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Dinoyipi is not online. Dinoyipi
Joined: 15 Jul 2011
Total Posts: 198
21 Jun 2014 02:45 PM
tl;dr: Add a way for users to create custom fonts to place in Guis.

I think it would be nice to be able to apply custom fonts to Text Guis. A possible way it could work:

First, allow users to upload a font file, such as TrueType, the same way they would upload an audio file or a decal. Like other user-created resources, uploaded fonts would go through moderation before they could be used. Custom fonts could be either usable by anyone (like audio) or usable only by the uploader (like animations).

Then, add a "CustomFont" property to TextLabel, TextButton, and TextBox. A user could set the "CustomFont" property to the asset ID of an uploaded font. This would override whatever the "Font" property is set to, and cause the text to show up in the custom font that is selected. (If the "CustomFont" property is set to an invalid value, the "Font" property will be used instead.)
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InfinitelyHannah is not online. InfinitelyHannah
Joined: 22 Sep 2012
Total Posts: 6574
21 Jun 2014 02:46 PM
Support.
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sillytrevor is not online. sillytrevor
Joined: 03 Mar 2010
Total Posts: 679
21 Jun 2014 03:07 PM
Support
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loljik is not online. loljik
Joined: 02 Mar 2011
Total Posts: 12340
21 Jun 2014 03:11 PM
"First, allow users to upload a font file"

i disagree with that part
it should be like this: user joins game,instead of original loading pharses there should say "Downloading [font name here].ttf and a progress bar near it. this is like joining a game server with custom content you dont have

🔫🎅
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loljik is not online. loljik
Joined: 02 Mar 2011
Total Posts: 12340
21 Jun 2014 03:12 PM
also i support the idea ☑

🔫🎅
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ThaneDev is not online. ThaneDev
Joined: 08 Apr 2009
Total Posts: 1600
21 Jun 2014 03:21 PM
I like dinoy's way better. I'd make the Pricedown font from GTA and the Price is Right. Support!
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Detrotsid is not online. Detrotsid
Joined: 12 Nov 2012
Total Posts: 2237
21 Jun 2014 03:23 PM
Support.
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ThaneDev is not online. ThaneDev
Joined: 08 Apr 2009
Total Posts: 1600
21 Jun 2014 03:25 PM
The only problem with this is that different letters take up different lengths, for example; W is a longer letter than I. You'd have to know those lengths, and you'd probably have to make a character for each character, like Periods, Commas, Exclaimation marks, Brackets, and all those other things.
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Dinoyipi is not online. Dinoyipi
Joined: 15 Jul 2011
Total Posts: 198
21 Jun 2014 03:53 PM
@thanedev: It's true that creating your own font is a bit tricky. For those up to the challenge, more power to you. But I'm thinking more along the lines of adding premade fonts like Times New Roman and Comic Sans MS.
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loljik is not online. loljik
Joined: 02 Mar 2011
Total Posts: 12340
22 Jun 2014 03:26 AM
"Comic Sans MS"

GOD NO
PLEASE NO
NOOOOOOOO 👦🔫

🔫🎅
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Japanaholic is not online. Japanaholic
Joined: 24 Dec 2010
Total Posts: 10001
22 Jun 2014 03:30 AM
I support this wholly.

I'd love to see more uses of fonts instead of uploading sentence fragments or phrases as decals. It would make things significantly easier for some devs who have lots of text in their games.

Also, this would make it possible for a certain talented developer to make the classic Roblox chat client again. The one with Comic Sans. *Squeals*
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DJwaffle2005 is not online. DJwaffle2005
Joined: 30 Jul 2012
Total Posts: 362
22 Jun 2014 06:08 AM
Support.
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MrMeese is not online. MrMeese
Joined: 28 Jul 2012
Total Posts: 929
22 Jun 2014 06:29 AM
Support
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RobuxLife is not online. RobuxLife
Joined: 19 Sep 2012
Total Posts: 13336
22 Jun 2014 06:32 AM
Support. This can help surface guis and actually guis A LOT.
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ThaneDev is not online. ThaneDev
Joined: 08 Apr 2009
Total Posts: 1600
30 Jun 2014 07:40 AM
Bump!
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ConvexPolygon is not online. ConvexPolygon
Joined: 10 Apr 2012
Total Posts: 7727
02 Aug 2014 11:02 PM
Support
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rollercoaster57 is not online. rollercoaster57
Joined: 06 Nov 2010
Total Posts: 67
11 Oct 2014 10:51 AM
I completely support this, and it seems that you put some thought into how it would be implemented. I see no problem from the roblox dev side, as it would be a minimum on storage, also, if there are moderators checking to see that there are no repeats, it would be fantastic. So, all in all, I am supporting this, and I see the only issue is adding a program to convert a file to make each font work, but, hey, once it's made, it could work for any file. They could require it to be a new file type, such as a *.fnt file, which is then converted to a file any computer can see. So, I do not see the harm in it for the devoted people to make them. I support this.
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RobloxianWarrior3 is not online. RobloxianWarrior3
Joined: 18 Jul 2012
Total Posts: 1302
12 Nov 2014 03:06 PM
Absolutely. 5 fonts just isn't enough.
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DataStore is not online. DataStore
Joined: 07 Feb 2012
Total Posts: 8540
12 Nov 2014 03:44 PM
Support.
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Ruinable is not online. Ruinable
Joined: 14 Sep 2014
Total Posts: 8903
13 Nov 2014 03:29 PM
support.

Mr. Mustachio | ( ͡°╭͜ʖ╮͡° )
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NardzNation is not online. NardzNation
Joined: 22 Jul 2011
Total Posts: 93
22 Nov 2014 10:33 AM
Constant Support. Having a choice of 3 fonts is extremely limiting. Plus the Font Size limitations make it hard to achieve some really neat things.
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ArcticSorcery is not online. ArcticSorcery
Joined: 19 Aug 2009
Total Posts: 4761
22 Nov 2014 10:34 AM
Support.
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AdamJames1321 is not online. AdamJames1321
Joined: 04 May 2013
Total Posts: 4
23 Jun 2015 03:20 PM
support.
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RoadToGlory is not online. RoadToGlory
Joined: 16 Aug 2013
Total Posts: 482
30 Sep 2015 07:22 AM
Support, but there would be need to be moderated because some fonts can be a bit you know.


#code print("Kids in Africa could have eaten this post")
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RoadToGlory is not online. RoadToGlory
Joined: 16 Aug 2013
Total Posts: 482
30 Sep 2015 07:22 AM
/\ nvm didnt read it all d:


#code print("Kids in Africa could have eaten this post")
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