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Re: how to make hopperbins like a tool

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SpecterSlash is not online. SpecterSlash
Joined: 29 Aug 2009
Total Posts: 629
21 Jun 2014 07:40 PM
im making a weapon that uses hopperbin and gets parts from a sword and inserts to workspace but the problem is that the arm animates just like im walking.

How do i make the character hold the hopperbin sword like a real sword?
Do I make a fake weld from torso to right arm?
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Accomplishable is not online. Accomplishable
Joined: 13 Aug 2009
Total Posts: 6207
21 Jun 2014 07:45 PM
"Fake Weld"

What?

put this in a local script;


local tool = script.Parentlocal plr = Game.Player.LocalPlayer local lh1 = chr.Torso["Right Shoulder"]
local chr = plr.Character tool.Selected:connect(function()
local lh1 = chr.Torso["Right Shoulder"] lh1.C0 = lh1.C0 * CFrame.Angles(0,0,0.5)
end) tool.Deselected:connect(function() lh1.C0 = lh1.C0 * CFrame.Angles(0,0,-0.5)
end)
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Accomplishable is not online. Accomplishable
Joined: 13 Aug 2009
Total Posts: 6207
21 Jun 2014 07:46 PM
ignore the one above. use this one;


local tool = script.Parent local plr = Game.Player.LocalPlayer local lh1 = chr.Torso["Right Shoulder"]
local chr = plr.Character tool.Selected:connect(function()
lh1.C0 = lh1.C0 * CFrame.Angles(0,0,0.5)
end) tool.Deselected:connect(function() lh1.C0 = lh1.C0 * CFrame.Angles(0,0,-0.5)
end)
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