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Re: Confound A Puzzle Game

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TeddGames101 is not online. TeddGames101
Joined: 22 Jul 2013
Total Posts: 10255
21 Jun 2014 04:57 PM
http://www.roblox.com/Confound-place?id=161372912

I have done the tutorial part for now with all the functions. How is it looking so far?
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morash is not online. morash
Joined: 22 May 2010
Total Posts: 5834
21 Jun 2014 05:26 PM
There's a slight delay between button touch and button action, but that might just be a ROBLOX thing that you can't control.
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TeddGames101 is not online. TeddGames101
Joined: 22 Jul 2013
Total Posts: 10255
21 Jun 2014 05:29 PM
It's something I made happen. When I made the script I added the wait(1).

So maybe 1 second is too long?
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TeddGames101 is not online. TeddGames101
Joined: 22 Jul 2013
Total Posts: 10255
21 Jun 2014 07:31 PM
bump
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Verodoxys is not online. Verodoxys
Joined: 29 Jun 2012
Total Posts: 18454
21 Jun 2014 09:11 PM
Right now, it's honestly just an obby.

As it says, it's a WIP.

You should make the levels have a puzzle aspect, not just an obby.
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TeddGames101 is not online. TeddGames101
Joined: 22 Jul 2013
Total Posts: 10255
21 Jun 2014 10:06 PM
Ok then.
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Zerio920 is not online. Zerio920
Joined: 06 Apr 2012
Total Posts: 3311
22 Jun 2014 02:19 AM
Glitch I found: You can fall through the spikes in the beginning.

In general I'm liking the theme here. An expression of your emotions through the media of game.

That being said, I do feel the gameplay is a little... lacking. Like that other dude said up there, what you have really isn't puzzly and is more of a "get from Point A to B" sort of thing, rather than thinking things through and figuring things out. Since this is based off your emotions, it would make sense for the gameplay to be complex, like your emotions, rather than a simple obstacle course, get what I mean?

Also I like the idea of the buttons having delayed reaction times.

Here's an idea: A hazard is approaching you from behind, maybe a spike wall or something. You run up to the door at the end and push the button, but because of the delay, the door doesn't open immediately. The danger thing approaches and gets right up to you before the door finally opens. I think that would be kind of fun.
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ForceSky is not online. ForceSky
Joined: 30 Jul 2012
Total Posts: 2379
22 Jun 2014 06:55 AM
It seems more of an obby than a puzzle game.
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TeddGames101 is not online. TeddGames101
Joined: 22 Jul 2013
Total Posts: 10255
22 Jun 2014 08:14 AM
So it should be an obstacle course or you expect me to make it with more through thinking?
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TeddGames101 is not online. TeddGames101
Joined: 22 Jul 2013
Total Posts: 10255
22 Jun 2014 11:39 AM
I'll try to make it more "puzzly"
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Zerio920 is not online. Zerio920
Joined: 06 Apr 2012
Total Posts: 3311
22 Jun 2014 02:28 PM
We don't want an obstacle course, is what we're saying.
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tintinytdj is not online. tintinytdj
Joined: 09 Sep 2007
Total Posts: 267
23 Jun 2014 10:04 AM
Game design theory time!
It's important to let the player know what does what.
Therefore, I strongly recommend you unify the looks of all button-influenced blocks and general things.
Also, make button presses instant and add an effect to show the player he's pressing the button. Players like interactive stuff for obvious reasons.
Get some puzzles in there and a simple reset function and you'll be able to make a decent game with that ruleset/concept if you do the level design right.
You will do the level design right though.
Also you kinda lost an interesting thing when you made ice just melt away; having 0 friction platforms in combination with pushable blocks could be a great gameplay thing. I'd replace the melty ice with a new type of block that falls down on touch. This should give you more options since you give the player two ways of activating the physics properties of a block:both by touch and by pressing a button.
Do make the two types of blocks visually different though.
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TeddGames101 is not online. TeddGames101
Joined: 22 Jul 2013
Total Posts: 10255
23 Jun 2014 01:37 PM
Alright.
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Zerio920 is not online. Zerio920
Joined: 06 Apr 2012
Total Posts: 3311
23 Jun 2014 02:52 PM
@tinytinydj: The buttons are supposed to have a delay. The game represents his emotions, and the buttons represent helplessness and giving in to the wait.

I personally think the delay is brilliant and you should try exploiting that more somehow, like in that hazard I suggested above.
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tintinytdj is not online. tintinytdj
Joined: 09 Sep 2007
Total Posts: 267
23 Jun 2014 03:20 PM
Yes I understand, but at least clearly communicate that delay.
It'll be even more fun when later on the delay gets desynchronized from the visible delay, for instance. That'd be really confusing and deep and artsy.
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TrueInfinity is not online. TrueInfinity
Joined: 07 Jul 2009
Total Posts: 3994
23 Jun 2014 04:43 PM
Grammatical error -

Level 1 "teared apart"

I don't know if that was on purpose or not, but it should be torn apart.
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TeddGames101 is not online. TeddGames101
Joined: 22 Jul 2013
Total Posts: 10255
23 Jun 2014 05:32 PM
I meant to spell it like that.

Teared for a tear that was about.

Apart as in apart from things.
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TeddGames101 is not online. TeddGames101
Joined: 22 Jul 2013
Total Posts: 10255
23 Jun 2014 05:34 PM
Get it?
"teared" apart.
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TrueInfinity is not online. TrueInfinity
Joined: 07 Jul 2009
Total Posts: 3994
23 Jun 2014 06:06 PM
Ooh..
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ForceSky is not online. ForceSky
Joined: 30 Jul 2012
Total Posts: 2379
23 Jun 2014 07:38 PM
It's kind of hard to see the game as it deserves to be seen without the backstory.
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TeddGames101 is not online. TeddGames101
Joined: 22 Jul 2013
Total Posts: 10255
23 Jun 2014 08:25 PM
^

That's coming later, right now we are focusing in the game's design.
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