|
| 20 Jun 2014 12:51 PM |
| a PlayerModel rather than the player in the Players service |
|
|
| Report Abuse |
|
|
Locard
|
  |
| Joined: 13 Apr 2014 |
| Total Posts: 3516 |
|
|
| 20 Jun 2014 12:52 PM |
| game.Players.Locard.Character |
|
|
| Report Abuse |
|
|
|
| 20 Jun 2014 12:54 PM |
I meant without specifically getting the player's name
Like to access everyone in a server's playermodel |
|
|
| Report Abuse |
|
|
vlekje513
|
  |
| Joined: 28 Dec 2010 |
| Total Posts: 9057 |
|
| |
|
Locard
|
  |
| Joined: 13 Apr 2014 |
| Total Posts: 3516 |
|
|
| 20 Jun 2014 12:56 PM |
for i,v in pairs(game.Players:GetChildren()) do local PlayerModel = v.Character --etc etc etc end |
|
|
| Report Abuse |
|
|
vlekje513
|
  |
| Joined: 28 Dec 2010 |
| Total Posts: 9057 |
|
|
| 20 Jun 2014 12:56 PM |
for _, P in pairs(game:GetService("Players"):GetPlayers()) do if P.Character and P.Character:FindFirstChild("Humanoid") then P.Character:FindFirstChild("Humanoid").Health = 50 end end |
|
|
| Report Abuse |
|
|
| |
|
vlekje513
|
  |
| Joined: 28 Dec 2010 |
| Total Posts: 9057 |
|
| |
|
Locard
|
  |
| Joined: 13 Apr 2014 |
| Total Posts: 3516 |
|
| |
|