Verodoxys
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| Joined: 29 Jun 2012 |
| Total Posts: 18454 |
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| 20 Jun 2014 11:57 AM |
I'm trying to use a bunch of parts that are all in the same position, but are cframed at different angles, making a gear-shaped object. Thing is, I need it unanchored, so they just spill everywhere.
Any help? |
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| 20 Jun 2014 02:50 PM |
Well, this is how I would make detailed cars... I would like attach a brick where it need to be attached and the expand it(with a C-Frame tool) in a way that the brick it self doesn't get bigger but the mesh does. It appears to be that shape but in reality it is go though and stuff. You can make it by making the blocks small and expanding them to be the size you need.
had a dream, I was king. I Woke up, still king. |
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Verodoxys
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| Joined: 29 Jun 2012 |
| Total Posts: 18454 |
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| 20 Jun 2014 02:52 PM |
@Moaz
I need the gear to be able to turn when in contact with another gear. |
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| 20 Jun 2014 02:53 PM |
You need a script for that
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| 20 Jun 2014 02:55 PM |
You can actually attach a really thing brick to go to the end to it and act as a sort of skeleton, like a thin invisible brick that goes through making the brick semi-cancollidable but I am not sure if that helps your case in anyway...
had a dream, I was king. I Woke up, still king. |
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| 20 Jun 2014 04:40 PM |
Weld it together with a weld script.
Search welds in the wiki or try crazyman32's auto weld script in freemodels. |
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