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Re: No, ROBLOX is not the best game creation platform.

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phoniex is not online. phoniex
Joined: 03 Feb 2008
Total Posts: 34985
19 Jun 2014 01:26 PM
I am going to compare ROBLOX to another free game making platform, Unity, and show why ROBLOX fails in comparison:

1: Content Restrictions
First, let me get this out of the way: With the exception of decals, you have to pay large fees in order to put special content into the game. For example, want custom sound? That will be 100 ROBUX. Want achievements? That will be another 100 ROBUX. Custom animations? 30 ROBUX. Custom meshes? Haha, forget about it. With Unity, you can do all these things for free.

2: Content Restrictions, Part 2.
The ROBLOX rules are incredibly strict, which makes sense, the community is oriented at kids. However, if a game is even slightly stepping over this boundary, it gets taken down. Freedom is a big thing when it comes to creating games, and the rules put a damper on this. Once again, Unity is free of this.

3: Hostility towards developers
ROBLOX isn't directly insulting developers, but seems to go out of its way to toy with them. First of all, ROBLOX releases updates whenever it wants without patch notes, so developers have a harder time fixing their games. Not to mention the fact that the community seems to encourage guarding your methods of building and scripting, making the quality game makers into a VERY SMALL minority. Unity has an extensive web of tutorials and freely available content that causes the amount of quality game developers on Unity to number in the thousands.

Now, to be fair, ROBLOX is better than Unity in some ways:
On ROBLOX, it is much easier to distribute your game. The site provides you with the tools you need to upload, advertise, and make money off your game. On Unity, you are on your own. There is also the fact that the premium experience on ROBLOX only costs 20$ a month at maximum, while the premium version of Unity costs $1,500. There is also the fact that, on ROBLOX, you can get quality plugins for cheap, while on Unity, they can cost a lot.

tl;dr: Unity is ultimately better than ROBLOX, but ROBLOX has its own advantages.

~Rock is dead. Long live paper and scissors!~
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stickrage is not online. stickrage
Joined: 01 May 2010
Total Posts: 12231
19 Jun 2014 01:27 PM
get out.
no one cares.
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phoniex is not online. phoniex
Joined: 03 Feb 2008
Total Posts: 34985
19 Jun 2014 01:27 PM
@stick

I swear you are being sarcastic, because you are acting exactly like the stereotypical closed-minded forumer.

~Rock is dead. Long live paper and scissors!~
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EpicKnightbuilderman is not online. EpicKnightbuilderman
Joined: 02 Jul 2013
Total Posts: 5625
19 Jun 2014 01:28 PM
Dude no
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Pexur is not online. Pexur
Joined: 23 Jun 2008
Total Posts: 12779
19 Jun 2014 01:28 PM
cool
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DanBossStar321 is not online. DanBossStar321
Joined: 26 Dec 2012
Total Posts: 27652
19 Jun 2014 01:28 PM
If this thread gets deleted...

Indian of ATR
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PhilCoke is not online. PhilCoke
Joined: 10 Aug 2010
Total Posts: 11031
19 Jun 2014 01:30 PM
Although I did take the time to read the post, I probably didn't really need to do so to know that the title is probably true.
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scottpwns0122 is not online. scottpwns0122
Joined: 04 Jan 2008
Total Posts: 28058
19 Jun 2014 01:30 PM
True, Unreal Engine is better too.
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BelowMetro is not online. BelowMetro
Joined: 30 May 2010
Total Posts: 3691
19 Jun 2014 01:30 PM
At the end of the day, roblox is fun to mess around building with but nothing more. If I wanted to start a serious project, really try to create my own game, roblox is the last place I would go.
Not that it isn't okay. I've made some games on here before and put a decent amount of work into them, but ultimately, roblox is a way for kids to design games in an extremely simple manner compared to trying to figure out how to use an engine.
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phoniex is not online. phoniex
Joined: 03 Feb 2008
Total Posts: 34985
19 Jun 2014 01:31 PM
@Phil

As you can see from the first post on this thread, not everyone thinks like you.

~Rock is dead. Long live paper and scissors!~
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DanBossStar321 is not online. DanBossStar321
Joined: 26 Dec 2012
Total Posts: 27652
19 Jun 2014 01:32 PM
Why are you comparing ROBLOX with Unity? 1: Content Restrictions
ROBLOX needs money.

Indian of ATR
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imperviousroblox is not online. imperviousroblox
Joined: 02 Oct 2013
Total Posts: 570
19 Jun 2014 01:32 PM
Roblox wasn't meant to be the best game creation platform. Unity is better alone

http://www.roblox.com/50-Robux-Donation-item?id=152386083 plz don8 i need money 4 moar bacon
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PhilCoke is not online. PhilCoke
Joined: 10 Aug 2010
Total Posts: 11031
19 Jun 2014 01:33 PM
Yeah, I know. Just saying what I think.
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iDevelopStudios is not online. iDevelopStudios
Joined: 24 Apr 2014
Total Posts: 579
19 Jun 2014 01:33 PM
You are so right.

I'm iDevelopStudios, Hi! :)
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XcRaZeD is not online. XcRaZeD
Joined: 27 Aug 2010
Total Posts: 18217
19 Jun 2014 01:34 PM
You would also have to consider that Roblox is based off of a younger age group hence the cheaper price. It's a lot easier market atm to make money off of

[My life needs editing]
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Levras32 is not online. Levras32
Joined: 08 Oct 2012
Total Posts: 11
19 Jun 2014 01:34 PM
Well if ROBLOX made badges, sounds and so on free, it'd most likely put the most weighty load on their servers imaginable and make the mods work over-clock.

So really ROBLOX has limitations, but for good reasons.
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crazyblox is not online. crazyblox
Joined: 16 Mar 2008
Total Posts: 6139
19 Jun 2014 01:35 PM
ROBLOX does release a changelog everytime they update ROBLOX, whether it be for iOS, Studio or the Player for Mac and PC.
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phoniex is not online. phoniex
Joined: 03 Feb 2008
Total Posts: 34985
19 Jun 2014 01:35 PM
@Levras

Then, we must ask ourselves: How did ROBLOX manage before they began charging ROBLOX for everything?

~Rock is dead. Long live paper and scissors!~
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emporerj is not online. emporerj
Joined: 23 Nov 2010
Total Posts: 39351
19 Jun 2014 01:35 PM
Actually, ROBLOX releases patch notes to known developers via developer.roblox.com and this wiki page. http://wiki.roblox.com/index.php?title=Change_Log/2014/June
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phoniex is not online. phoniex
Joined: 03 Feb 2008
Total Posts: 34985
19 Jun 2014 01:36 PM
@crazy

Link me to it, please.

~Rock is dead. Long live paper and scissors!~
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Levras32 is not online. Levras32
Joined: 08 Oct 2012
Total Posts: 11
19 Jun 2014 01:36 PM
"Then, we must ask ourselves: How did ROBLOX manage before they began charging ROBLOX for everything?"

Well, lets answer this with another question: How many players were on ROBLOX before they decided this?
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emporerj is not online. emporerj
Joined: 23 Nov 2010
Total Posts: 39351
19 Jun 2014 01:37 PM
Personally I feel like ROBLOX is designed for younger people and much easier game development while Unity is designed for people aimed at professional game development, and people that already have experience. ROBLOX is a lot easier to make games with, you can go right into it without knowing anything about programming or game development period.
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MarioLuigi35 is not online. MarioLuigi35
Joined: 23 May 2010
Total Posts: 8584
19 Jun 2014 01:38 PM
That new blog post about them at E3, and them being 'better', really got to me.

Don't disrespect great platforming/sandbox games. You're never going to be like them, nor are you now. Stop acting like you're superior, ROBLOX.
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phoniex is not online. phoniex
Joined: 03 Feb 2008
Total Posts: 34985
19 Jun 2014 01:38 PM
@Levras

Sure, there were less, but here's my other point:

If they are really in the red when it comes to finances, then how can they afford to give thousands away to developers?

~Rock is dead. Long live paper and scissors!~
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MintyFr3sh is not online. MintyFr3sh
Joined: 10 Apr 2012
Total Posts: 2226
19 Jun 2014 01:38 PM
This website was made mostly for kids, although I do do know lots of teens play it. Unity obviously is for older people...


Why would you even compare this to roblox?
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