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Re: Roman Conquest (birm123)

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Precisonfire23 is not online. Precisonfire23
Joined: 23 Jul 2012
Total Posts: 8153
19 Jun 2014 11:18 AM
The Roman empire has chosen you as a general in their legions to lead and conquer any enemies that stand wake in your path, or be peaceful and become a diplomat with foreign empires.

They have granted you 500 gold to spend on soldiers and other miscellaneous subjects to your cohort, along with supplies. Which they grant you with 200 gold.

'Gold' to spend: 500

~Miscellaneous Subjects~
Weaver:
Blacksmith:
Architect:
Workers:
Slaves:
Miners:
Lumberjacks:
Trainers:
Horse Breeders:
Dog Breeders:
Fletchers:

~Soldiers~
(Auxiliaries cost only .5 gold, but they have weaker armour. Although in great numbers, they can be a deadly force.)
Swordsman Auxiliaries:
Archer Auxiliaries:
Spear Auxiliaries:
Slinger Auxiliaries (Has less damage than archers, but a quicker reload):
Pike Auxiliaries:
Auxiliary Calvary:
Axeman Auxiliaries:
Javelin Auxiliaries:
Roman Hoplites:
Triarii:
Hastati:
Legionary Calvary:
Equites:
Roman Arcani:

~Supplies~
Food:
Furs:
Building Supplies:
Steel, Iron, Gold, etcetera (also, 1 gold = 2 ingots):
Horses:
Pigs:
Cows:
Chickens:
Meats (1 gold = 10 meat):
Fruits (1 gold = 10 fruit):
Vegetables (1 gold = 10 vegetables):
Art:
Jewelry:

Fortissima primus ... exibit et pugnabit, reuerteris receptum cultissima vincere hostibus Vestibulum suscipit.
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birm123 is not online. birm123
Joined: 06 Oct 2012
Total Posts: 16942
19 Jun 2014 11:19 AM
{So what am I doing here,buying things for Rome?}
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Precisonfire23 is not online. Precisonfire23
Joined: 23 Jul 2012
Total Posts: 8153
19 Jun 2014 11:27 AM
(Buying things for your personal army. You're supposed to take a army and conquer the entire world while expanding Rome's influence by creating settlements and cities that can be taxed and taken under your will.)

Fortissima primus ... exibit et pugnabit, reuerteris receptum cultissima vincere hostibus Vestibulum suscipit.
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birm123 is not online. birm123
Joined: 06 Oct 2012
Total Posts: 16942
19 Jun 2014 11:31 AM
{How do I know how much things cost?}
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Precisonfire23 is not online. Precisonfire23
Joined: 23 Jul 2012
Total Posts: 8153
19 Jun 2014 11:47 AM
(Every unit costs 1 Gold, unless you're buying Auxiliary units which cost .5 gold. On the early stages of your conquest it will just primarily settling down. After you've established a full settlement, you can begin to mine gold from your mines. The average for early settlements is about 45 per turn. (A turn is every two posts)

Fortissima primus ... exibit et pugnabit, reuerteris receptum cultissima vincere hostibus Vestibulum suscipit.
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birm123 is not online. birm123
Joined: 06 Oct 2012
Total Posts: 16942
19 Jun 2014 11:51 AM
~Miscellaneous Subjects~
Weaver:10
Blacksmith:5
Architect:5
Workers:50
Slaves:30
Miners:5
Lumberjacks:10
Trainers:3
Horse Breeders:2
Dog Breeders: 2
Fletchers:2

~Soldiers~
(Auxiliaries cost only .5 gold, but they have weaker armour. Although in great numbers, they can be a deadly force.)
Swordsman Auxiliaries:0
Archer Auxiliaries: 0
Spear Auxiliaries: 0
Slinger Auxiliaries (Has less damage than archers, but a quicker reload):50
Pike Auxiliaries:0
Auxiliary Calvary:0
Axeman Auxiliaries:0
Javelin Auxiliaries: 0
Roman Hoplites:60
Triarii:0
Hastati: 0
Legionary Calvary:0
Equites:0
Roman Arcani:0

~Supplies~
Food:5
Furs:5
Building Supplies:30 each.{does wood count?}
Steel, Iron, Gold, etcetera (also, 1 gold = 2 ingots):10
Horses:2
Pigs:2
Cows:2
Chickens:2
Meats (1 gold = 10 meat):5
Fruits (1 gold = 10 fruit):5
Vegetables (1 gold = 10 vegetables):5
Art:5
Jewelry:5
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Tailsdahfox136 is not online. Tailsdahfox136
Joined: 16 May 2010
Total Posts: 4488
19 Jun 2014 11:52 AM
Can I get one of these?

The Roxy Foxy Reporter!
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birm123 is not online. birm123
Joined: 06 Oct 2012
Total Posts: 16942
19 Jun 2014 11:54 AM
http://www.roblox.com/Forum/ShowPost.aspx?PostID=137441702
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TehBloxx4h is not online. TehBloxx4h
Joined: 24 Aug 2013
Total Posts: 5577
19 Jun 2014 11:56 AM
do u

base this of TWR 1

because they didn't have anything called arcani or hoplites, it's weird.

also, legates don't lead cohorts, they lead legions
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Precisonfire23 is not online. Precisonfire23
Joined: 23 Jul 2012
Total Posts: 8153
19 Jun 2014 12:15 PM
@Teh;
This is all actually historically accurate. It IS resembled in Total War: Rome, but otherwise it should be apart of Roman archives. Arcani are basically assassins.

[Birm]
A Roman soldier walks up to you and reports a small barbarian settlement is off to the west coast. Reports say Carthage supplies these barbarians against Rome and it's allies. Hannibal is rumoured to sail the seas around the settlement, too.

Fortissima primus ... exibit et pugnabit, reuerteris receptum cultissima vincere hostibus Vestibulum suscipit.
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birm123 is not online. birm123
Joined: 06 Oct 2012
Total Posts: 16942
19 Jun 2014 12:16 PM
I tell the soldier to prepare the armeis."We're going barbarian hunting."
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TehBloxx4h is not online. TehBloxx4h
Joined: 24 Aug 2013
Total Posts: 5577
19 Jun 2014 12:19 PM
Arcani were Roman agents in Britain, but not assassins.

And they never had hoplites.

But I was just pointing this out, if you wanna have it that way then go ahead
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Precisonfire23 is not online. Precisonfire23
Joined: 23 Jul 2012
Total Posts: 8153
19 Jun 2014 12:22 PM
(Very well... remove the Arcani. But there is historical proof of Roman Hoplites. I mean, they're also counted as spearmen.... but whatever. :P)

Fortissima primus ... exibit et pugnabit, reuerteris receptum cultissima vincere hostibus Vestibulum suscipit.
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TehBloxx4h is not online. TehBloxx4h
Joined: 24 Aug 2013
Total Posts: 5577
19 Jun 2014 12:28 PM
(hoplites were used only by the greeks, and they all caried long as hell spears. Romans did not have those spears, but whateva)
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Precisonfire23 is not online. Precisonfire23
Joined: 23 Jul 2012
Total Posts: 8153
19 Jun 2014 12:32 PM
(As I delve into the depth of my research, I now see you're right. Sorry for the misunderstanding. Instead of hoplites Birm, they're legionnaire swordsmen.)

Fortissima primus ... exibit et pugnabit, reuerteris receptum cultissima vincere hostibus Vestibulum suscipit.
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birm123 is not online. birm123
Joined: 06 Oct 2012
Total Posts: 16942
19 Jun 2014 12:33 PM
{okee then}
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Precisonfire23 is not online. Precisonfire23
Joined: 23 Jul 2012
Total Posts: 8153
19 Jun 2014 12:43 PM
Your soldiers begin to march towards the barbarian encampment. As you continue on to the coast, the land begins to become clay. As the sun stays overhead, the clay hardens. The settlement seems to be rather greek styled. Docks board ships that hold loot and plunder from previous raids.

Fortissima primus ... exibit et pugnabit, reuerteris receptum cultissima vincere hostibus Vestibulum suscipit.
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birm123 is not online. birm123
Joined: 06 Oct 2012
Total Posts: 16942
19 Jun 2014 12:45 PM
I split the army in half and order them to go from two sides.
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Precisonfire23 is not online. Precisonfire23
Joined: 23 Jul 2012
Total Posts: 8153
19 Jun 2014 12:50 PM
The barbarians had seen your army from the previous day and had sent word to a Carthaginian settlement not too far from the barbarian settlement. Six Carthaginian ships are to help keep the barbarian settlement. Each ship contains twenty Iberian Infantry and ten war-hounds.

Fortissima primus ... exibit et pugnabit, reuerteris receptum cultissima vincere hostibus Vestibulum suscipit.
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birm123 is not online. birm123
Joined: 06 Oct 2012
Total Posts: 16942
19 Jun 2014 12:56 PM
The army falls back to Roman territory. I try to recruit more Javelin Auxiliaries.
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Precisonfire23 is not online. Precisonfire23
Joined: 23 Jul 2012
Total Posts: 8153
19 Jun 2014 12:58 PM
You manage to scrape up some civilians, train them and put them to the metal in your army. This gains you about 100 javelin auxiliaries.

Fortissima primus ... exibit et pugnabit, reuerteris receptum cultissima vincere hostibus Vestibulum suscipit.
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birm123 is not online. birm123
Joined: 06 Oct 2012
Total Posts: 16942
19 Jun 2014 01:03 PM
I send 5 scouts to scout out the Barbarian camp.
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Precisonfire23 is not online. Precisonfire23
Joined: 23 Jul 2012
Total Posts: 8153
19 Jun 2014 01:29 PM
Your scouts recover that three of the six previous Carthaginian ships have gone back to the nearest settlement. Weak log-fences are set up around the settlement to try to protect it. Archer towers have been installed every few meters between each other.

Fortissima primus ... exibit et pugnabit, reuerteris receptum cultissima vincere hostibus Vestibulum suscipit.
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birm123 is not online. birm123
Joined: 06 Oct 2012
Total Posts: 16942
19 Jun 2014 01:57 PM
I send most of the army to destroy the barbarians. The soldiers in front are to have their shields out, while the ones behind them keep it at a tilted angle to block the arrows coming from the towers. All javelin men Re to stay back,throwing their javelins at the arrow towers. Slingers do the same.
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Precisonfire23 is not online. Precisonfire23
Joined: 23 Jul 2012
Total Posts: 8153
20 Jun 2014 05:20 AM
As your force pursues, war-mongrels charge towards your men. The javelins manage to impale a few, but the others hit some of the slingers on the wall. Your slings, having more nimble ammunition shoot towards the archer towers, being rather effective. The archers begin to use the oil from the gatehouse and light up flaming arrows. This begins to scare your men, yet the continue to press forward.

Fortissima primus ... exibit et pugnabit, reuerteris receptum cultissima vincere hostibus Vestibulum suscipit.
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