anthonyy
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| Joined: 13 Oct 2008 |
| Total Posts: 158 |
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| 17 Jun 2014 09:28 PM |
| is it game.Workspace.Part.CanCollide = false |
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| 17 Jun 2014 09:29 PM |
Assuming Part exists in workspace, yes
-[::ƧѡÎḾḠΰῩ::]-[::Helper of Scripting and Writer of Wikis::] |
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| 17 Jun 2014 09:36 PM |
| If the script is in a part then it would be script.Parent.CacCollide = false. Or you can just set it in the properties. |
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