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| 17 Jun 2014 04:53 PM |
game.Workspace.Wipeouts.Changed:connect(function(change) if change == Value then print("hello") end end)
I have a LinkedLeaderboard and I want it to activate when wipeouts changes
this script error says wipeouts is not a valid member of workspace
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smiley599
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| Joined: 23 Jan 2010 |
| Total Posts: 21869 |
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| 17 Jun 2014 05:36 PM |
Then wipeouts isn't in workspace.
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TradeLife
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| Joined: 05 May 2013 |
| Total Posts: 376 |
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Stefan631
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| Joined: 23 Dec 2010 |
| Total Posts: 1350 |
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| 17 Jun 2014 05:40 PM |
| Well, if you change a LinkedLeaderboard, it won't be Linked anymore. |
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| 17 Jun 2014 05:58 PM |
| I tried to connect it to the wipeouts but I could not find how |
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| 17 Jun 2014 06:05 PM |
| or if you want you can tell me how to detect how to know when theres a kill |
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| 17 Jun 2014 07:29 PM |
| The leaderboard is located within the player. So you need to get the player when they enter then look for leaderstats.wipeouts and do the changed function. |
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