evilboo10
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| Joined: 20 Sep 2011 |
| Total Posts: 14298 |
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| 13 Jun 2014 09:42 AM |
{Note: Yes, I am reposting this four a third time. Wanna kill me? Heres a knife *Hands knife*. All joking aside, I intend to keep this roleplay active, and hopefully you'll find the experience entertaining. Thank you}
(Timeline: 1796)
[/Story\] The Assassin's Creed, often referred to as the Creed, was the code and guiding philosophy of the Assassin Order, upheld from at least the High Middle Ages until the modern era. It restricted unnecessary slaughter of innocents, preserved the reputation of oneself and of the Order, and was meant to create peace, not only within the world, but within the individual.
The Assassins had been handing the Creed down orally from generation to generation, ensuring that its message was delivered to and upheld by every member of the Assassin Order. In the ancient Codex of Altaïr Ibn-La'Ahad, it was stated that the Creed cannot be killed, even if all of its followers were. He went on to explain that the Creed was an idea, and even if all records of it were destroyed, it could eventually be reinvented by another.
The Creed mainly emphasized three simple moral tenets that focused on ensuring a successful mission, mastery of emotions, and the safety of the Brotherhood.
[The Three Tenets] Stay your blade from the flesh of an innocent: The goal of the Assassins was to ensure peace in all things. The Assassins believed that political assassinations and the death of the corrupt would bring peace and a true sense of security to the common people. Slaying innocents and civilian bystanders who did not need to die could spread strife and discord, in addition to ruining the name of the Assassin Order itself.
Hide in plain sight: Be unseen. The Assassins' aim was to get close to their target stealthily, and escape just as quickly. In more ancient times, Assassins aimed to perform ostentatious, awe-inspiring assassinations, usually in public. The greatest illusion from such an assassination was that the Assassin seemingly materialized from nowhere, killed a corrupt public figure, and vanished into the depths of the crowd or environment. If an Assassin was spotted stalking their target, the supernatural effect would be diluted, and it became more difficult for the Assassin to reach his target.
Never compromise the Brotherhood: The actions of one must never bring harm to all. If an Assassin failed in his or her duty, and was captured or chased, he or she must never commit any action or say anything that could be tied back to the Brotherhood, or bring harm to any member of it.
[Assassin Ranks] Novice: Upon being recruited into the Order, Assassins began at the rank of Novice. At the point of the first rank of Third Crusade Assassins, they were required to obey all other members of the Order, and were not permitted any weapons. Thus, should they engage in a fight, they needed to either flee, or use their fists. Being only novices at this point, they would usually only survey points of interest or gather information; at the most, only delivering any assassination targets to higher-ranked members to be killed. Assassins during the Renaissance were permitted weapons such as a Hidden Blade and were able to be called on by their mentors in the field. Novices had next to no armor and barely any skills that would have helped them during combat.
Initiate: Third Crusade Assassins who reached the second rank were permitted the use of a basic longsword and a Hidden Blade. They were also allowed to complete missions throughout other cities, however, assassinations needed to be confirmed and permitted by the leaders of Assassins. For all but those of the highest rank, Assassins needed to complete their own investigations, and stain a feather marker with their target's blood. Assassins during the Renaissance were permitted to either upgrade their armor or learn a new skill that could help them when they were called by their Mentor. They were also more effective when sent on missions because they had more experience, both in combat and physical ability.
Apprentice: Upon obtaining the third rank, Third Crusade Assassins were given a basic dagger. By this time, they had also learned how to counter melee attacks, improving their capability in direct combat. Assassins during the Renaissance were given the choice to either obtain new armor, further upgrade their armor, learn another skill, or learn a skill to have both better armor and have a skill that would help in the field.
Soldier: Third Crusade Assassins received throwing knives by the fourth rank, completing their arsenal. Though they were only allowed five initially, as they improved in skill, many chose to increase the number of knives they carried. Third Crusades Assassins could also tackle and push civilians in crowds with the sacrifice of speed, rather than just avoiding them, allowing them quicker escapes and chases. Assassins during the Renaissance were given the choice to either upgrade their armor or learn more skills.
Disciple: Reaching this rank permitted Third Crusade Assassins gloves as an additional piece of armor, in accordance to their improved climbing and free-running skills. By this point, they could catch ledges while falling should they slip or miss a jump. They could also escape and counter an enemy's grab during a fistfight. Assassins during the Renaissance were given the choice to either upgrade their armor or learn more skills. There were some assassins who chose only to improve their armor or their skills, and other Assassins who had improved their armor all the way could either finish improving their armor or begin learning new skills, or vice versa.
Mercenary: Third Crusade Assassins, at this point, had improved in footwork both during free-running and in combat. As such, they were granted boots or greaves with additional armor. Here, they were able to dodge enemy attacks, as well as catch themselves in a roll upon hitting the ground after a jump. They also had improved stability in a fight, able to regain their balance quickly should they be thrown. They were also granted a more powerful sword. Assassins during the Renaissance were given the choice to either upgrade their armor or learn more skills. As some Assassins had already finished improving their armor or skills, this was the time where they could begin improving their skills or armor.
Warrior: Though not changing much in skill set, Third Crusade Assassins at this rank received an upgraded weapon arsenal. They received an extra throwing knife belt, allowing them five additional throwing knives.
Veteran: Third Crusade Assassins improved their skill in sword combat at this point, allowing them to break through the defenses of an enemy armed similarly to them. Here, Altaïr was also granted a personalized sword with an eagle motif, which was considered an exceptionally powerful blade, even centuries later in the Renaissance.
Master: By this rank, Third Crusade Assassins improved their skill in the use of daggers and short blades, on par with their skill level with longswords. They were thus granted a sleeker, more powerful short blade; often with a more ornate design. Assassins during the Renaissance were given the choice to either finish upgrading their armor or learn more skills. This was the final rank where the apprentice had the ability to improve their armor or skill, depending on what they lacked at the time. Here, they needed just one more rank before being inducted as an Assassin.
Assassin: At this final rank, Assassins of the Third Crusade received an additional five throwing knives, as well as a more powerful sword. This curved, golden-hilted Syrian blade was used even by the Mentor at the time. At this rank, Italian Assassins of the 16th century were formally initiated into the Order; receiving a more ornate set of Assassin robes.
Master Assassin: Only Assassins of exceptional skill and standing reached this rank, and were thus highly respected throughout the Order. Over the years, only very few are known to have gained this distinction.
[/Factions\] (Factions can be created with permission) The Order of the Templars
The Assassin's Creed
Order of the Shadows
The League of Mercenaries
The Clan of Thieves
[/Character Sheet\] Name: Alias (If any): Age: Hair: Gender: Skin Tone: Eye Color: Height: Weight: Bodily: Clothing: Inventory: Biography: Personality: Other:
[/General Rules\] 1. No trolling, spamming, or flaming, or anything of the sort, lest you be ignored.
2. Ignore trolling of all kinds, feeding them will only make it worse. If seen feeding a troll you may be punished.
3. Don't post pointless posts.
4. No Godmodding, Overpowering, Metagaming, or Powerplaying.
5. Romance at your own risk.
6. You can have as many characters as you can keep up with.
7. "Nothing is true, everything is permitted."
8. Do not argue outside of roleplay
[/Admins\] Evilboo10: Kseeking: Pawzkat: Kattnisskid: Hydreigons: Soardlo: HisseyLeSnake: Tailsdahfox136: |
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vamking12
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| Joined: 08 May 2010 |
| Total Posts: 17651 |
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evilboo10
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| Joined: 20 Sep 2011 |
| Total Posts: 14298 |
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| 13 Jun 2014 10:16 AM |
| DAMN! Hey, can you retrieve the last version of this so I can get my character back? |
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evilboo10
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| Joined: 20 Sep 2011 |
| Total Posts: 14298 |
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| 13 Jun 2014 10:20 AM |
(Here is your character's CS, Tails)
[Character Setup] Name: Jeremiah Grace
Alias (If any): Head-hunter
Age: 22
Gender: Male
Skin Tone: Caucasian
Eye Colour: A light baby blue.
Height: 5,8
Weight: 178 Ibs
Bodily: Unmuscular-Thin
Clothing: Black pants, grey suit vest, white shirt with sleeves rolled up to elbows. Eyepatch across left eye, a Tricorn hat and a bandanna that goes up to the bridge of his nose.
Inventory: A Kentucky Flintlock, a Musket and a Cutlass. Also a good amount of A.lcahol
Biography: Jeremiah was born into a family of merchants, who went over to the New World regularly to trade. Unfortunately, Jeremiah was captured by pirates in one particularly nasty raid of a trading port on the west coast of America.
He ended up joining this band of merry men, stealing from the rich and giving... to themselves. Jeremiah couldn't stand it at first, but slowly warmed up to the idea after many fire-fights with the navy and seeing as many women as the eye could see. His heart went from gold to black in a few short years.
Though, his luck soon ran out when a crack-shot soldier managed to shoot out his left eye and he was abandoned by his so-called friends. After he was beaten near to death he managed to crawl his way to a 'doctor' who helped him! For a fee of course. Poor Jeremiah didn't have the money though and owed the doctor a good amount of favours, that involved: murder, stealing and general Piracy.
Now, here he is seeking for work now that he's payed back his debt to the doctor.
Personality: Jeremiah is a very jolly individual and doesn't care what people do to other people. He can get on well with people who don't care about anyone but themselves as he understands their point of view.
He hates goody-goodies that would tell their mother everything bad that happened to them today an cry into their shoulder.
He enjoys a good drink. But enjoys them a bit too much and can end up with a very bad temper and terrible hangover in the morning.
Other: I hope that I'm in the right time period.
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| 13 Jun 2014 10:37 AM |
| Whelp, I'm assuming you're going to be the same character, right? |
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evilboo10
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| Joined: 20 Sep 2011 |
| Total Posts: 14298 |
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| 13 Jun 2014 12:05 PM |
| Marked. I'll make a CS when I have the time. |
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evilboo10
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| Joined: 20 Sep 2011 |
| Total Posts: 14298 |
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| 13 Jun 2014 09:04 PM |
[Character Setup] Name: Amarth Thoron Drakemere Alias (If any): Faction: Rogue Age: 32 Gender: Male Skin Tone: Fair Eye Color: Dark Brown Height: 6'1 Weight: 195 Ibs Bodily: Athletic-Muscled Clothing: web.roblox.com/assassin-item?id=128522211 Inventory: Hidden Blades, Dual Flintlock Pistols, Dual Rapiers, Smoke Bombs, Rope Darts Biography: Amarth was born into a fairly wealthy family, somewhere in Italy. He lived quite a life of luxury, until he was 12 years old, when he witnessed his mother being killed by mercenaries. Because of this, Amarth’s personality was changed, becoming a colder, more ruthless person.
His father had began a recluse, though still took care of Amarth, albeit cruelly. Amarth’s father no longer treated Amarth to a luxurious life, having become drunken and consistently abusing Amarth throughout his life.
At a certain age, Amarth managed to flee from his old home, though with little money to survive. He turned to becoming a thief, becoming notorious enough to be noticed by the Assassins, who took him in and trained him.
Training for years and years, Amarth eventually became quite notable amongst his creed, at least until he was framed for killing multiple civilians. After became chastised and thrown from the creed for this frame, Amarth used the knowledge he had learned from the creed to become a ruthless rogue assassin.
Personality: Amarth tends to be a rather cold individual, as well as ruthless. Though ruthless, he is quite composed, showing few emotions other than dissatisfaction and amusement. He cares little for the lives of others, and only seeks to benefit himself. Other: |
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| 14 Jun 2014 01:21 AM |
Hey, evil. I put Jeremiah's who-knows how many greats grandson into your Marvel and DC RP.
The Roxy Foxy Reporter! |
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kseeking
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| Joined: 22 Apr 2012 |
| Total Posts: 5571 |
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evilboo10
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| Joined: 20 Sep 2011 |
| Total Posts: 14298 |
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| 14 Jun 2014 07:41 PM |
"Yes, I am reposting this four a third time. Wanna kill me? Heres a knife *Hands knife*. "
I'M TAKING ALL CREDIT FOR THIS YOU SCUM! YOU STOLE THIS FROM ME YOU UNCREATIVE LOON! THAT'S MY GAG FROM CARTOON ROLE PLAY AAAHHHHHHHHHHHHHHHH |
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evilboo10
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| Joined: 20 Sep 2011 |
| Total Posts: 14298 |
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| 15 Jun 2014 07:38 PM |
| (Yes Hydre, I stole that short gimmick) |
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soardlo
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| Joined: 24 Apr 2008 |
| Total Posts: 19593 |
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| 15 Jun 2014 07:40 PM |
Joining
I was wanting an assassin RP the other day
Lɪᴠɪɴ· ʟɪғᴇ ɪɴ ᴛʜᴇ ғᴀsᴛ ʟᴀɴᴇ Mᴏᴠɪɴ· ᴀᴛ ᴛʜᴇ sᴘᴇᴇᴅ ᴏғ ʟɪғᴇ ᴀɴᴅ I ᴄᴀɴ·ᴛ sʟᴏᴡ ᴅᴏᴡɴ |
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evilboo10
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| Joined: 20 Sep 2011 |
| Total Posts: 14298 |
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| 15 Jun 2014 07:42 PM |
Cool!
I remade this after watching a vid of AC Unity, and wanting an Assassin RP. |
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| 15 Jun 2014 07:47 PM |
Name: Kzzar Dyein (kuzz-ar dye-in) Age: 25 Hair: Blonde Gender: Male Skin Tone: White Eye Color: Blue Height: Exactly five feet. Weight: 130 pounds Bodily: Regular (In between muscular and skinny) Clothing: What i'm wearing now Inventory: One silver blade, one silver dagger, and one gold-crested flintlock Biography:A twenty-five year old male, Kzzar joined the creed for one reason:Money. Personality: Skilled, ignorant, cocky Other: Two amethysts sewn in to neck under chin, said to give good fortune
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vamking12
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| Joined: 08 May 2010 |
| Total Posts: 17651 |
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| 15 Jun 2014 07:55 PM |
Name: Deiloza Rufio Alias (If any): Age: 26 Hair: Black goes down to his shoulders Gender: Male Skin Tone: Tan Eye Color: Brown Height: 5'6 Weight: 198 Bodily: Inbetween skinny and buff Clothing: He wears a white mask over his eyes and mouth, the rest of clothing is a white robe with light red tint all over, towards the middle there's a black sash, he wears black gloves on both hands and both his shoulders have a piece of iron over them. Under his robe he wears dark green pants and he wears tan sandals. Inventory: A long Sword, 20 throwing knifes and a flintlock. Biography:He was born to a lower class family somewhere in Italy, while poor he had a very happy and normal childhood but when he became an adult he got paid to assassinate someone for money, he pondered over thisand decided to do it, somehow he managed to kill without getting caught. Well not by the guards anyway, the Creed saw and took him in after seeing his skills in the assassin game. After ten years of intense training he became rather strong. He's still in the Creed after all these years. Personality: He's an loud and almost always happy person, for some reason he's never that angry or serious for that matter, more so amusing and silly. He's cocky enough to believe he's greatest assassin of all assassins and try's to solo a lot of things. Other: For some reason I decide to stop hating you, strange. I mean I love you evil! |
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evilboo10
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| Joined: 20 Sep 2011 |
| Total Posts: 14298 |
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| 15 Jun 2014 07:56 PM |
(Cookies, more detail to your CS.
Vam, accepted. And GTS) |
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romuluz
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| Joined: 12 Apr 2010 |
| Total Posts: 18124 |
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| 16 Jun 2014 12:38 AM |
Name: Alias (If any): Age: 37 Hair: Brown Gender: Male Skin Tone: Has a tanned skin tone Eye Color: Blue Height: 6'2 Weight: 170 Bodily: Has a slim body type Clothing: Prefers to wear a dark red hood and tends to dress rather simply instead of dressing flashy. He wears a mask to hide his identity. Inventory: Two wrist blades, a steel scimitar, a flintlock pistol, smoke bombs, and a small curved dagger Biography: He was born into a rich family, living a privileged life up until he came of age. He was then kicked out of the family after threatening a neighbor for something he had done. He then turned to assassin work in order to put food on the table. Personality: Secretive and does not tend to enjoy it when people get to know him. He also has little care or empathy for others. He only cares for the contract and the money rather than the people or the reasons behind the contracts. Other: |
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romuluz
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| Joined: 12 Apr 2010 |
| Total Posts: 18124 |
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| 16 Jun 2014 12:42 AM |
Forgot the name.
Name: Evaris Greene |
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evilboo10
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| Joined: 20 Sep 2011 |
| Total Posts: 14298 |
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| 16 Jun 2014 09:06 AM |
| (Accepted and admined, Rom) |
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| 16 Jun 2014 11:43 AM |
[/Character Sheet\] Name: Suzanna Mey Alias (If any): None, yet Age: 23 Hair: Red, reaching waist Gender: Female Skin Tone: Tanned white Eye Color: Green Height: 5'9 Weight: 145 lbs Bodily: Hour glassy, pititfully flat chested, curved around er...rear, unmuscular girl Clothing: http://gyazo.com/dfd6c58b2f6c04e73cfe352d85b289be Inventory: A few objects used as distractions, including rocks. She has hidden blades, but are scared when using them. Biography: Well, a girl of...decent upbringing, but she always strived to get attention, but never got it being a middle child. She had come home to the sight of her house burning, and all her family dieing. She took to begging and living on the streets, getting alot of the money from using her looks as a means to pick-pocket, she stole from the wrong man, and was sent running. She ran into a man, who inturn, killed the person she failed to steal from. After questioning the man on why, she found out her was something like a "assassin" in a recruiting mission, and recruited her. She is now at the novice rank, and wears a custom uniform. Personality: She is a easily startled, flirty girl, and likes to use her body as a distraction Other: She likes to tease other novices, and sometimes higher ranks
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