|
| 16 Jun 2014 04:26 PM |
Can you explain to me how Clan Points have been used, and or have anything to do with fighting/other clan activities, as you/other mods have stated they are/supposed to be used in that sense.
I only see them being used in major games, in achievements, or just flat out the ability to buy them.
I however don't see any clan fights/battles that give points to the winner, which was supposedly what made them "clan points" as was stated before.
|
|
|
| Report Abuse |
|
|
| |
|
| |
|
| |
|
dudeshark
|
  |
| Joined: 06 May 2009 |
| Total Posts: 12534 |
|
|
| 16 Jun 2014 04:34 PM |
they haven't. They just want us to buy robux so they get money.
-Lord of the Sea |
|
|
| Report Abuse |
|
|
| |
|
|
| 16 Jun 2014 04:34 PM |
As with most things on ROBLOX, points will be what the users make of them.
If clans don't want to embrace points, or use them in their forts, I'm not sure we can do anything to change that.
However, I think clan and player points have great potential to be used as designed, if clans decide they want to. |
|
|
| Report Abuse |
|
|
dudeshark
|
  |
| Joined: 06 May 2009 |
| Total Posts: 12534 |
|
|
| 16 Jun 2014 04:36 PM |
gordon, yet we've been telling you from the beginning we don't want them so instead of wasting time on them, come up with updates like clan schedules/calenders or things like that where you consult C&G and get their input.
-Lord of the Sea |
|
|
| Report Abuse |
|
|
|
| 16 Jun 2014 04:36 PM |
| Except clan leaders WON'T WAKE UP ONE DAY AND DECIDE TO EMBRACE CLANS POINTS. Even if we want to, it is pointless to try to because 90% of the people using this system aren't even in clans. |
|
|
| Report Abuse |
|
|
|
| 16 Jun 2014 04:37 PM |
Yeah... The "problem" is that we don't want to use them, but that's because they're not based on what makes a clan a clan, and more of how much funding you can put into a clan.
(Another problem is that when reading this post, depending on how you read it, you can interpret it differently than I can... And I cannot clarify what I actually mean, it's too complicated.) |
|
|
| Report Abuse |
|
|
|
| 16 Jun 2014 04:37 PM |
| i really hope you don't think gordon is the one who created player points |
|
|
| Report Abuse |
|
|
| |
|
|
| 16 Jun 2014 04:37 PM |
Gordon, however my response is,
Why would we work to fight other clans to gain these points, or incorporate them into our fort and award them to the winning team, when we/other clans could easily go and buy them for their clan, or just go and play other games to get them outside of the clan world, making the number of points not an accurate representation of the actual clans success.
Therefore, there is no way to moderate where the point came from, making it forever invalid, even if we did use them, as clans could simply buy them, instead of fighting for them.
|
|
|
| Report Abuse |
|
|
| |
|
| |
|
|
| 16 Jun 2014 04:40 PM |
" it is pointless to try to because 90% of the people using this system aren't even in clans."
97%*, If they don't have a fort, a promotion system, and high rank structure, and do not care about having war with anyone, then they're not a clan.
I'm not sure how to explain this to ROBLOX themself, but in a nutshell, for an update that works towards clans, it needs to somehow be based on the clan's skill, ex. an official raiding system based on buying resources, invading others, and taking over territory. A battle is won, when all user-placed control nodes are captured with a team, and you can use things like vehicles, guns, etc. to raid.
This not only says: skill = what stops people from taking your land, but it also provides reason for ROBLOX to get money off of instant free resources, rather than mining them. |
|
|
| Report Abuse |
|
|
| |
|
| |
|
| |
|
|
| 16 Jun 2014 05:41 PM |
Andrew2899lee, player points are place specific. If each clan had a single fort designed for points, the leaderboard on that individual place could be a leaderboard to see who has been successful the most while raiding in that place.
I think the individual place leaderboard may be more useful to clans than the overall global leaderboard. |
|
|
| Report Abuse |
|
|
|
| 16 Jun 2014 05:46 PM |
"I think the individual place leaderboard may be more useful to clans than the overall global leaderboard." Actually, that makes sense, but...
It's less implicative of why a given user has these points, it would be useful in the case that a place by default, has a set number of player points, which are only gained by getting a KO, or for how long you have a positive KDR, player points are generally more designed to support rewarding purchases rather than saying "this person > that person because this."
It's hard to tell why a given user has them, is it because the bought a gamepass in game? Is it because they actually won a raid? or is it because they sat around for 50 minutes? |
|
|
| Report Abuse |
|
|
Resalth
|
  |
| Joined: 14 Jun 2014 |
| Total Posts: 14215 |
|
|
| 16 Jun 2014 05:47 PM |
Dear Andrew,
HELLO THERE THANKS CAPTAIN OBVIOUS BUT CLAN POINTS = MEMBERS = WHAT FEAR IS GOOD AT |
|
|
| Report Abuse |
|
|
sillylego
|
  |
| Joined: 30 Sep 2010 |
| Total Posts: 14318 |
|
|
| 16 Jun 2014 05:47 PM |
Look, player points aren't a bad idea. But executing them in clans the way the administration is setting them up isn't the best in my opinion.
Do the ideas which we have brought up to administration numerous times such as "Division tabs" for example has been brought to y'all I'm sure on countless occasions.
But let's face it, ROBLOX groups are viewed as one of the major things that you are looking at for upgrades. |
|
|
| Report Abuse |
|
|
Inversus
|
  |
| Joined: 30 Jul 2010 |
| Total Posts: 18551 |
|
|
| 16 Jun 2014 05:49 PM |
"I think the individual place leaderboard may be more useful to clans than the overall global leaderboard."
I totally agree, honestly. I think the individual place leaderboard has a great potential in all games. For instance back when I was a basewars player I'd have loved the basewars leaderboard.
However, there really isn't any use for clan points or the global clan points leaderboard, as this is overrun by rich people abusing the system.
Ways you could limit that abuse could be: -Limiting the amount of PP you can earn in a given time (I believe this is already done to stop KO farming with generators etc). -Limiting the amount a single game/dev can award to you in a given time e.g. a day. -Stopping developers awarding themselves player points (ie making it impossible) |
|
|
| Report Abuse |
|
|