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| 16 Jun 2014 05:32 AM |
-[The origins of the Clockwork Corporation]-
Centuries ago, before the great interstellar wars; before the onslaught of Vaktovia, the law of Frostaria, the influence of the WIJ Corporation and many universal events hereafter; the proud workers and functionaries of the Clockwork Corporation resided on a planet; a planet famous to all species and civilisations of the universe; a planet which many fought over and had conquered time and time again, thus eliminating entire continents causing the planet to constantly change its geographical appearance throughout each century; it was the planet Earth.
The year of what triggered the elements of the corporation's coming is unknown, but it is said that it began in the late 19th century, a time of prosperity, power and imperial dominance by the nations of the Europe, in particular, Great Britain. Somewhere in the middle of London, amidst the tides of war, colonialism and changes in society, was a small shop which sold...clocks. From small cuckoo clocks to grandfather clocks. But this was no ordinary shop. The owner of it, whose name is unknown, was a clock maker. Whilst other clock makers made clocks for profit, he on the other hand, merely made clocks to test experiments, which failed, for a vision he had. A vision of a world untouched by the rapidly changing society and world which he lived in; in other words, a utopia. Most visions usually are of a utopia, however this was no ordinary vision; no military or economic power was needed to achieve this. Only intellect and dedication. The veracity of the origins of the corporation are still indeed, dubious, but it is said that one day, the clock maker finally achieved what he had been trying to create for so very long. He had finally managed to create a clock which opened the fabric of space and time itself, acting as a teleport to a remote location, in the same time period. A rift, so to speak. Of course, several weeks were spent testing this phenomenon, and in secret too.
Only when the clock maker had concluded that what was on the other side of the dimension was safe for humans, did he begin to gather his friends and family who supported him, and venture through the rift. The clock maker knew that it was impossible to go back; the nature of the rift did not permit a bilateral teleport. He could have made another clock; but to ensure the safety and survival of his utopian vision, he took his secrets with him to the grave. But that was no cause for regret! After entering the rift, what soon followed was far better than the clock's powers.
The world which the clock maker and his supporters stepped into was much like Earth, but its location was unknown at the time. It was certainly a place like no other: three islands, the centre island being of gigantic proportions. Those islands are what we know today as Lymphos, Dabra and Varian. And together, they formed the nation which the Clockwork Corporation proudly serves; a nation which the clock maker decided to name after his cultural Victorian heritage: Aria Mirkalanium.
Through the years, the centuries rolled by, as the descendants of the clock maker's family and friends grew in numbers and formed an entire people, Aria Mirkalanium developed. Due to the isolation from other worlds, several Victorian elements remained in the architecture and technological infrastructure, still however, quite advanced. The rift which the clock maker activated closed up on the other side, but remained open in this new world. So, whilst never re-making the teleportation properties that it once had, the leading government of Aria Mirkalanium, by then named the Clockwork Corporation in honour of the clock maker and his work, used the rift's properties to develop several features which allowed them to bring energy and power to their technology, whilst combined with traditional Victorian steam power. It was only a century or two ago, that the corporation mastered the power of flight, in both air and space, which allowed them to explore other worlds and...colonise.
-[Aria Mirkalanium- the islands]-
Aria Mirkalanium consists of three islands- Orphal, Dabra and Varian, Orphal being the largest island. Here is a brief description of each island:
-Orphal
The largest island, Orphal is the location of the majority of Aria Mirkalanium's residential population. The island is dominated by tall Victorian styled skyscrapers, radiating a slight glow due to the artificial lampposts within. It is the "capital" of Aria Mirkalanium, where all government and military activities take place. When invading Aria Mirkalanium, Orphal is impossible to breach; the siege would last months, if not years before breaching its defences.
-Dabra
Curiously, the smallest island, Dabra is a peaceful marshy island, acting as Aria Mirkalanium's source of agriculture and nourishment for the population. Whilst small and harmless, it is vital to the Clockwork Corporation's economy and to Aria Mirkalanium's survival. There are many small villages scattered across it, and at some points of the year, the residents of Orphal flock to Dabra's sandy beaches and rural festivals.
-Varian
The heart of the military's power and the fuel of the economy, Varian is a heavily polluted island, swarming with factories of all ballistic and industrial trades, its fumes visible in the clear blue skies, darkening the clouds above. Conveniently the island is located the furthest away from the other two, but there are sometimes incidents of industrial waste being washed up on the shores of Dabra and sometimes, Orphal. However, the corporation has made sure that industrial waste is properly disposed of or put to good use, but air breathing masks are still a requirement when setting foot on Varian. Especially when descending the coal mines.
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mickyy5
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| Joined: 20 Feb 2010 |
| Total Posts: 11059 |
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| 16 Jun 2014 05:34 AM |
@micky A jolly 'ol cocksmith indeed. |
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| 16 Jun 2014 09:50 AM |
| nice le barracksthreebarracks |
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dawet
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| Joined: 23 Nov 2010 |
| Total Posts: 1518 |
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| 16 Jun 2014 09:52 AM |
| too damn long, aint reading all that |
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| 16 Jun 2014 09:53 AM |
| When you read it, you will like it. |
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| 16 Jun 2014 09:54 AM |
"Only when the clock maker had concluded that what was on the other side of the dimension was safe for humans, did he begin to gather his friends and family who supported him, and venture through the rift. The clock maker knew that it was impossible to go back; the nature of the rift did not permit a bilateral teleport. He could have made another clock; but to ensure the safety and survival of his utopian vision, he took his secrets with him to the grave. But that was no cause for regret! After entering the rift, what soon followed was far better than the clock's powers."
if your all high and dont know what tcc is about its steampunk not sci fi
my lore is x100 better then this
Princess Avril Lavigne - I AM DE SACRED TOASTER, I LOVE HELLO KITTY |
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ikingnow
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| Joined: 06 Oct 2011 |
| Total Posts: 1923 |
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| 16 Jun 2014 12:28 PM |
@toast like I said you can rewrite the story plot if you want but lissitski's lore will suffice for now |
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| 25 Jul 2014 03:53 PM |
I love this story. the originality and it's uniqueness suffices greatly in the Victorian Age. I am proudly part of the group Clocksmith has made. I wish to be a great pilot of the large ships that give air support to infantry below. Tally ho gents! for the sake of the Victorian Sciences! I hope Darwinism is welcome here :3 (Leviathan book series reference) (Leviathan,Behemoth, and Goliath- Written by Scott Westerfield) |
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| 30 Jul 2014 04:31 AM |
| I think this is the most intriguing Steampunk story that I've ever heard. Outstanding job to the creator of this. I hope, in days to come I can become a Baron and help lead The Clockwork Corporation into becoming the most profound group in Roblox. |
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| 09 Aug 2014 07:04 PM |
Nice story. o3o
-cray cray the killer o3o |
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| 16 Aug 2014 11:43 AM |
| this is better than french toast |
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Dexterite
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| Joined: 06 Jul 2008 |
| Total Posts: 14723 |
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| 16 Aug 2014 11:44 AM |
mass effect orgins dragon age orgins
shadow realms orgins neverwinter nights orgins star wars orgins
WHY DOES EVERYONE KEEP USING THE WORD ORGINS KJW FKJQFH KQWHFKJH WKK
actually its just bioware and Ea but whatever
- breekahn Brizon |
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webspace
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| Joined: 25 Nov 2008 |
| Total Posts: 119892 |
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| 16 Aug 2014 11:46 AM |
| I couldn't get past the first few lines because it was kind of moist |
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webspace
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| Joined: 25 Nov 2008 |
| Total Posts: 119892 |
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| 16 Aug 2014 11:47 AM |
| man reading more into this has made me even sadder |
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Dexterite
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| Joined: 06 Jul 2008 |
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| 16 Aug 2014 11:48 AM |
'before the onslaught of Vaktovia, the law of Frostaria, the influence of the WIJ Corporation'
Not canon with TRICON-VAK-TGI universe
- Breekahn Brizon |
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Dexterite
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| Joined: 06 Jul 2008 |
| Total Posts: 14723 |
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| 16 Aug 2014 12:23 PM |
Yeah, VAK would have had to exist in the same universe as TGI lore-wise,
TRICON has a link to VAK,
So TGI-VAK-TRICON all exist in the same universe,
That means, WIJ can't be in the same universe because of conflicting lore.
- Breekahn Brizon |
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