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ROBLOX Forum » Roblox » Suggestions & Ideas
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Re: roblox needs to allow us to change the mass of the player

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Gybro is not online. Gybro
Joined: 23 Apr 2014
Total Posts: 808
14 Jun 2014 12:02 PM
I need the player to be able to grow in size
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hoosierdaddy22 is not online. hoosierdaddy22
Joined: 25 Jan 2012
Total Posts: 8413
14 Jun 2014 12:02 PM
bad
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Gybro is not online. Gybro
Joined: 23 Apr 2014
Total Posts: 808
14 Jun 2014 12:03 PM
what does that mean
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VibrantSky is not online. VibrantSky
Joined: 28 May 2012
Total Posts: 5122
14 Jun 2014 12:04 PM
naw.

Watch my Bloxy and Like it if you liked it! http://youtu.be/EHiierQSiqc
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ObsoleteCoolguy is not online. ObsoleteCoolguy
Joined: 25 Jun 2011
Total Posts: 25965
14 Jun 2014 12:05 PM
lol

if that happens make a game where i can be like godzilla and step on things and other puny robloxians
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Gybro is not online. Gybro
Joined: 23 Apr 2014
Total Posts: 808
14 Jun 2014 12:08 PM
but it's impossible to make a player bigger on a normal basis

and making a vehicle like-mech isn't going to work for me
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emporerj is not online. emporerj
Joined: 23 Nov 2010
Total Posts: 39351
14 Jun 2014 12:09 PM
It's actually been accomplished on two occasions that I alone know about, but you have to be a near-professional scripter.
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Gybro is not online. Gybro
Joined: 23 Apr 2014
Total Posts: 808
14 Jun 2014 12:10 PM
can you show me the games where you saw them?
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emporerj is not online. emporerj
Joined: 23 Nov 2010
Total Posts: 39351
14 Jun 2014 12:11 PM
http://www.roblox.com/Animation-Lab-Summer-place?id=24683435

and the other was a gear where you turn into a giant zombie
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livinarock is not online. livinarock
Joined: 30 Apr 2008
Total Posts: 2914
14 Jun 2014 12:27 PM
Support. ROBLOX needs to add more prescripted features to the game in general. They can't expect to throw some tools at the community and say, "okay, go make everything."
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MatthewHappy02 is not online. MatthewHappy02
Joined: 15 Jun 2012
Total Posts: 1888
14 Jun 2014 12:28 PM
Really good idea. I'm trying to make a giant morph, but when you morph my character explodes and dies.
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tinarg is not online. tinarg
Joined: 18 Jun 2010
Total Posts: 4925
14 Jun 2014 12:30 PM
I managed to accomplish it with special hack-y stuff, But I virtually rewrote 80% of the player's code.
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MatthewHappy02 is not online. MatthewHappy02
Joined: 15 Jun 2012
Total Posts: 1888
14 Jun 2014 12:30 PM
That zombie gear was called "Zombifcation Injection". Btw, we used to be able to grow in size, but the HumanoidRootPart broke it with some other updates.
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StudioAreFan3 is not online. StudioAreFan3
Joined: 06 Sep 2010
Total Posts: 16754
14 Jun 2014 12:32 PM
Make everything else become smaller
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emporerj is not online. emporerj
Joined: 23 Nov 2010
Total Posts: 39351
14 Jun 2014 12:34 PM
It works in my game, but when it ends you die an unusual death.
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livinarock is not online. livinarock
Joined: 30 Apr 2008
Total Posts: 2914
14 Jun 2014 12:34 PM
@studioarefan3

See, that's the thing. There are other ways around it. There are other ways around a lot of things. But adding this feature would result in increased simplicity. Sure, I could walk from my house to my school from any direction I wanted to; even going the opposite way and encircling the globe until I reached it. Or, if a path was added, I could just walk directly to my school.
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MatthewHappy02 is not online. MatthewHappy02
Joined: 15 Jun 2012
Total Posts: 1888
14 Jun 2014 12:35 PM
Also, here's proof that you could grow in size:

http://www.youtube.com/watch?v=tN5oLRFBufw


also the noob running around the guy was me on my game. :3
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tinarg is not online. tinarg
Joined: 18 Jun 2010
Total Posts: 4925
14 Jun 2014 12:39 PM
I'll go ahead and give you a rundown on how to do it.


First, you gotta make a "dummy" version that you want the player to become

To get the dummy to work, you gotta make it with scripting, adding in Motor6D's to connect each part to the torso.

Each Motor6D has to have a specific name. The left arm joint is "Left Shoulder", Right Arm "Right Shoulder", Head "Neck", Left Leg "Left Hip, Right Leg "Right Hip"

Make sure the dummy has a HumanoidRootPart inside and connected to the torso with a Motor6D called "Root Hip"

Okay, now that you have the dummy, it's time to bring LIFE TO IT!

First, you gotta take the player's humanoid, :clone() it, then put it in ReplicatedStorage

After that, delete the player's humanoid, as well as everything else within it (EXCEPT for Animate if you wanna give it animations)

Then put in the dummy's parts in the player model.

Then just put the cloned humanoid back in the player and PRESTO! IT LIVES!

...Although we aren't through yet.

If you want it to respawn correctly, you have to inject a custom script that checks when the player dies, then loads a new character.

If you want it to have animations, you have to have NOT deleted the animation script. However, the animation script in this form will cause the humanoid to spazz out. To fix this, you gotta replace the default animations with your own.


There's more to it, but this is the barebones basic concept.
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