Gybro
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| Joined: 23 Apr 2014 |
| Total Posts: 808 |
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| 14 Jun 2014 12:02 PM |
| I need the player to be able to grow in size |
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Gybro
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| Joined: 23 Apr 2014 |
| Total Posts: 808 |
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| 14 Jun 2014 12:04 PM |
naw.
Watch my Bloxy and Like it if you liked it! http://youtu.be/EHiierQSiqc |
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| 14 Jun 2014 12:05 PM |
lol
if that happens make a game where i can be like godzilla and step on things and other puny robloxians |
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Gybro
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| Joined: 23 Apr 2014 |
| Total Posts: 808 |
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| 14 Jun 2014 12:08 PM |
but it's impossible to make a player bigger on a normal basis
and making a vehicle like-mech isn't going to work for me |
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emporerj
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| Joined: 23 Nov 2010 |
| Total Posts: 39351 |
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| 14 Jun 2014 12:09 PM |
| It's actually been accomplished on two occasions that I alone know about, but you have to be a near-professional scripter. |
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Gybro
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| Joined: 23 Apr 2014 |
| Total Posts: 808 |
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| 14 Jun 2014 12:10 PM |
| can you show me the games where you saw them? |
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emporerj
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| Joined: 23 Nov 2010 |
| Total Posts: 39351 |
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| 14 Jun 2014 12:11 PM |
http://www.roblox.com/Animation-Lab-Summer-place?id=24683435
and the other was a gear where you turn into a giant zombie |
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| 14 Jun 2014 12:27 PM |
| Support. ROBLOX needs to add more prescripted features to the game in general. They can't expect to throw some tools at the community and say, "okay, go make everything." |
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| 14 Jun 2014 12:28 PM |
| Really good idea. I'm trying to make a giant morph, but when you morph my character explodes and dies. |
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tinarg
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| Joined: 18 Jun 2010 |
| Total Posts: 4925 |
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| 14 Jun 2014 12:30 PM |
| I managed to accomplish it with special hack-y stuff, But I virtually rewrote 80% of the player's code. |
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| 14 Jun 2014 12:30 PM |
| That zombie gear was called "Zombifcation Injection". Btw, we used to be able to grow in size, but the HumanoidRootPart broke it with some other updates. |
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| 14 Jun 2014 12:32 PM |
| Make everything else become smaller |
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emporerj
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| Joined: 23 Nov 2010 |
| Total Posts: 39351 |
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| 14 Jun 2014 12:34 PM |
| It works in my game, but when it ends you die an unusual death. |
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| 14 Jun 2014 12:34 PM |
@studioarefan3
See, that's the thing. There are other ways around it. There are other ways around a lot of things. But adding this feature would result in increased simplicity. Sure, I could walk from my house to my school from any direction I wanted to; even going the opposite way and encircling the globe until I reached it. Or, if a path was added, I could just walk directly to my school. |
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| 14 Jun 2014 12:35 PM |
Also, here's proof that you could grow in size:
http://www.youtube.com/watch?v=tN5oLRFBufw
also the noob running around the guy was me on my game. :3 |
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tinarg
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| Joined: 18 Jun 2010 |
| Total Posts: 4925 |
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| 14 Jun 2014 12:39 PM |
I'll go ahead and give you a rundown on how to do it.
First, you gotta make a "dummy" version that you want the player to become
To get the dummy to work, you gotta make it with scripting, adding in Motor6D's to connect each part to the torso.
Each Motor6D has to have a specific name. The left arm joint is "Left Shoulder", Right Arm "Right Shoulder", Head "Neck", Left Leg "Left Hip, Right Leg "Right Hip"
Make sure the dummy has a HumanoidRootPart inside and connected to the torso with a Motor6D called "Root Hip"
Okay, now that you have the dummy, it's time to bring LIFE TO IT!
First, you gotta take the player's humanoid, :clone() it, then put it in ReplicatedStorage
After that, delete the player's humanoid, as well as everything else within it (EXCEPT for Animate if you wanna give it animations)
Then put in the dummy's parts in the player model.
Then just put the cloned humanoid back in the player and PRESTO! IT LIVES!
...Although we aren't through yet.
If you want it to respawn correctly, you have to inject a custom script that checks when the player dies, then loads a new character.
If you want it to have animations, you have to have NOT deleted the animation script. However, the animation script in this form will cause the humanoid to spazz out. To fix this, you gotta replace the default animations with your own.
There's more to it, but this is the barebones basic concept.
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