Irradiant
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| Joined: 31 May 2012 |
| Total Posts: 56114 |
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| 13 Jun 2014 01:42 PM |
| Like, I'm adding an in-game points shop to my game so when players spend, say 10 robux for 15 points, it uses the :PromptPurchase method to have them but a Developer Product for the price of R$ 10, but how to I make it give them the points after they buy it? P: |
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Irradiant
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| Joined: 31 May 2012 |
| Total Posts: 56114 |
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Irradiant
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| Joined: 31 May 2012 |
| Total Posts: 56114 |
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| 13 Jun 2014 02:10 PM |
| I was kinda of asking for the script -_- |
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Irradiant
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| Joined: 31 May 2012 |
| Total Posts: 56114 |
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| 13 Jun 2014 02:20 PM |
| Well they aren't helping at all |
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| 13 Jun 2014 02:20 PM |
i am i just told u the answer
question is SOLVEd |
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Irradiant
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| Joined: 31 May 2012 |
| Total Posts: 56114 |
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| 13 Jun 2014 02:21 PM |
Okay let me rephrase my fricking question
What's the script to give players the points after they purchase them |
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| 13 Jun 2014 02:23 PM |
| look in free models bcus im not making one for u |
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| 13 Jun 2014 02:37 PM |
| I mean, this guy has a point. You can't just learn to script something specific. If you know how to script, you know how to script everything essentially and it's just a matter of learning some small things at that point. My advice for you is to either learn how to script or look in free models. |
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| 13 Jun 2014 02:45 PM |
Alright http://wiki.roblox.com/index.php?title=Points_tutorial Look at it and try and find the line that gives |
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Irradiant
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| Joined: 31 May 2012 |
| Total Posts: 56114 |
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| 13 Jun 2014 03:16 PM |
| I'm not talking about player points -_- |
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Aisoc
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| Joined: 08 Jun 2013 |
| Total Posts: 412 |
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| 13 Jun 2014 03:22 PM |
yeah i guess its possible you should look at vip doors and find line... bup bup bup
exampe if u want to pass vip door you need to have vip t-shirt so you need find that line ives u pass the door than change into badge and every time player join the game will check your badge or whatever and award player.
my idea |
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| 13 Jun 2014 03:25 PM |
Here, I made a script just today. It's a developer product API:
local MarketplaceService = game:GetService("MarketplaceService") local PurchaseHistory = game:GetService("DataStoreService"):GetDataStore("DeveloperProductPurchaseHistory") local products = { ["10 Robux Donation"] = { ["ProductId"] = 20113606, ["Action"] = function(player, product_Id) player.leaderstats.Points.Value = player.leaderstats.Points.Value + 100 print(player.Name .. " has purchased the " .. MarketplaceService:GetProductInfo(product_Id, Enum.InfoType.Product).Name .. " product") end }, ["25 Robux Donation"] = { ["ProductId"] = 20113615, ["Action"] = function(player, product_Id) player.leaderstats.Points.Value = player.leaderstats.Points.Value + 250 print(player.Name .. " has purchased the " .. MarketplaceService:GetProductInfo(product_Id, Enum.InfoType.Product).Name .. " product") end }, ["50 Robux Donation"] = { ["ProductId"] = 20113619, ["Action"] = function(player, product_Id) player.leaderstats.Points.Value = player.leaderstats.Points.Value + 500 print(player.Name .. " has purchased the " .. MarketplaceService:GetProductInfo(product_Id, Enum.InfoType.Product).Name .. " product") end }, ["100 Robux Donation"] = { ["ProductId"] = 20113628, ["Action"] = function(player, product_Id) player.leaderstats.Points.Value = player.leaderstats.Points.Value + 1000 print(player.Name .. " has purchased the " .. MarketplaceService:GetProductInfo(product_Id, Enum.InfoType.Product).Name .. " product") end }, ["500 Robux Donation"] = { ["ProductId"] = 20113706, ["Action"] = function(player, product_Id) player.leaderstats.Points.Value = player.leaderstats.Points.Value + 5000 print(player.Name .. " has purchased the " .. MarketplaceService:GetProductInfo(product_Id, Enum.InfoType.Product).Name .. " product") end }, ["1000 Robux Donation"] = { ["ProductId"] = 20113717, ["Action"] = function(player, product_Id) player.leaderstats.Points.Value = player.leaderstats.Points.Value + 10000 print(player.Name .. " has purchased the " .. MarketplaceService:GetProductInfo(product_Id, Enum.InfoType.Product).Name .. " product") end }, ["10 Tix Donation"] = { ["ProductId"] = 20113638, ["Action"] = function(player, product_Id) player.leaderstats.Points.Value = player.leaderstats.Points.Value + 10 print(player.Name .. " has purchased the " .. MarketplaceService:GetProductInfo(product_Id, Enum.InfoType.Product).Name .. " product") end }, ["25 Tix Donation"] = { ["ProductId"] = 20113644, ["Action"] = function(player, product_Id) player.leaderstats.Points.Value = player.leaderstats.Points.Value + 25 print(player.Name .. " has purchased the " .. MarketplaceService:GetProductInfo(product_Id, Enum.InfoType.Product).Name .. " product") end }, ["50 Tix Donation"] = { ["ProductId"] = 20113649, ["Action"] = function(player, product_Id) player.leaderstats.Points.Value = player.leaderstats.Points.Value + 50 print(player.Name .. " has purchased the " .. MarketplaceService:GetProductInfo(product_Id, Enum.InfoType.Product).Name .. " product") end }, ["100 Tix Donation"] = { ["ProductId"] = 20113653, ["Action"] = function(player, product_Id) player.leaderstats.Points.Value = player.leaderstats.Points.Value + 100 print(player.Name .. " has purchased the " .. MarketplaceService:GetProductInfo(product_Id, Enum.InfoType.Product).Name .. " product") end }, ["500 Tix Donation"] = { ["ProductId"] = 20113711, ["Action"] = function(player, product_Id) player.leaderstats.Points.Value = player.leaderstats.Points.Value + 500 print(player.Name .. " has purchased the " .. MarketplaceService:GetProductInfo(product_Id, Enum.InfoType.Product).Name .. " product") end }, ["1000 Tix Donation"] = { ["ProductId"] = 20113720, ["Action"] = function(player, product_Id) player.leaderstats.Points.Value = player.leaderstats.Points.Value + 1000 print(player.Name .. " has purchased the " .. MarketplaceService:GetProductInfo(product_Id, Enum.InfoType.Product).Name .. " product") end } }
function printProducts() local currentNumI = 0 for ind, val in pairs(products) do currentNumI = currentNumI + 1 print(currentNumI .. ": " .. ind .. " (" .. val["ProductId"] .. ")") end end
MarketplaceService.ProcessReceipt = function(receiptInfo) local playerProductKey = receiptInfo.PlayerId .. ":" .. receiptInfo.PurchaseId if PurchaseHistory:GetAsync(playerProductKey) then return Enum.ProductPurchaseDecision.PurchaseGranted end for i, player in ipairs(game.Players:GetPlayers()) do if player.userId == receiptInfo.PlayerId then for ind, val in pairs(products) do if val["ProductId"] == receiptInfo.ProductId then val["Action"](player, receiptInfo.ProductId) end end end end PurchaseHistory:SetAsync(playerProductKey, true) return Enum.ProductPurchaseDecision.PurchaseGranted end
printProducts() -- Lists all developer products in the product dictionary in the format of: Numeral Index: Product Name (Product Id)
Change the product list to your needs. |
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| 13 Jun 2014 03:27 PM |
Also, I recommend putting it into the server script service. And the products dictionary is the ONLY thing you need to change.
Note: Action is the function you want to run when a player successfully buys the product. (Clicks the ok button to close the window) |
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| 13 Jun 2014 03:28 PM |
| And you can delete all of the other products in the product dictionary. They were just showing the format. |
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Irradiant
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| Joined: 31 May 2012 |
| Total Posts: 56114 |
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| 13 Jun 2014 07:56 PM |
So all I change is
["50 Robux Donation"] = { ["ProductId"] = 20113619,
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And put the ENTIRE script in a script in script service? |
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| 14 Jun 2014 01:13 PM |
| Yes. And like I said, you can delete all of the other products in the list. Those were just all of my products in the game I got it from. |
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| 14 Jun 2014 01:14 PM |
| And also change the Action key to your needs too. The action key is just the function that runs when a player buys it after they click the ok button which appears after they purchase something. |
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yurhomi10
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| Joined: 10 Dec 2008 |
| Total Posts: 13886 |
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| 14 Jun 2014 01:15 PM |
| just learn the processreceipt callback, a lot easier if you learn what it does.. |
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| 14 Jun 2014 01:17 PM |
| Yeah, I didn't even know that it existed and then I made a api in an hour... |
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Irradiant
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| Joined: 31 May 2012 |
| Total Posts: 56114 |
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| 14 Jun 2014 01:18 PM |
Idk what you mean D:
I have 4 different buttons to buy in-game points with
Idk what all to change on the script :L |
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| 14 Jun 2014 01:21 PM |
| Give me the names and the product ids of the 4 developer products and I will re post what you need to put in |
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Irradiant
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| Joined: 31 May 2012 |
| Total Posts: 56114 |
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| 14 Jun 2014 01:22 PM |
Okay
I haven't added the Dev Products yet, so can you edit the script to where there are 4 slots for me to just plug in the names of them and the ID of them? |
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