mew903
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| Joined: 03 Aug 2008 |
| Total Posts: 22071 |
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| 13 Jun 2014 02:20 PM |
puush/9s2Gc/6aef9a2725.png
That's been happening in my game for a while now and I don't know what to do about it. I have not changed anything in my code and then this just starts appearing.
Here's the line of code if anybody's wondering: boolval.Value = Game:GetService("MarketplaceService"):PlayerOwnsAsset(player, 160806993); It's being looped in a thread created with Spawn().
I'm pretty sure I made no obvious error |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 13 Jun 2014 02:22 PM |
| Try using the UserHasBadge method since you can check whether someone owns an asset or not with that (unless they disabled that now...) |
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mew903
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| Joined: 03 Aug 2008 |
| Total Posts: 22071 |
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| 13 Jun 2014 02:26 PM |
| That may be a quick-fix, but I want to get to the root of the problem and have my question answered of why the service is all of the sudden unavailable? |
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mew903
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| Joined: 03 Aug 2008 |
| Total Posts: 22071 |
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L0cky2013
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| Joined: 30 Jul 2012 |
| Total Posts: 1446 |
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| 13 Jun 2014 02:51 PM |
| Has that script ever worked? |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 13 Jun 2014 02:52 PM |
| Judging from the output it seems like it's Roblox fault. |
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L0cky2013
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| Joined: 30 Jul 2012 |
| Total Posts: 1446 |
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| 13 Jun 2014 02:53 PM |
| You might be making too many requests per minute. |
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mew903
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| Joined: 03 Aug 2008 |
| Total Posts: 22071 |
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| 13 Jun 2014 03:07 PM |
I just removed the while loop in the spawn because I realized I did not need it. It has worked in the past, however. |
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