Kamerson
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| Joined: 23 Mar 2011 |
| Total Posts: 36 |
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| 12 Jun 2014 06:36 PM |
| I think that Roblox should make an animation category in the Catalog so you can buy and choose which animation you want to use instead of having only one animation registered for walking, standing still, and all the /e emotes. What I think is that all the previous animations for all of these were available in the catalog and you can choose to use those animations instead of the current ones, but use the current ones if you want to. |
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| 12 Jun 2014 06:38 PM |
Having different animations can allow different advantages in games, such as battle games.
Don't you remember when the Fiddler Exploit broke out and once everyone knew about it, everyone was using unique animations which caused games everywhere to be cheated?
No support.
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| 12 Jun 2014 06:39 PM |
Agreed with colorfulbrendon.
I'M A GOD DAMN PANDA |
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Kamerson
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| Joined: 23 Mar 2011 |
| Total Posts: 36 |
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| 12 Jun 2014 06:41 PM |
| Actually, I don't know about the Fiddler exploit. Explain please? |
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Kamerson
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| Joined: 23 Mar 2011 |
| Total Posts: 36 |
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| 12 Jun 2014 07:07 PM |
| Bump. I want to know what this Fiddler exploit is. |
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| 12 Jun 2014 07:45 PM |
Fiddler is a program intended for de-bugging websites. I read on his twitter that MrDoomBringer uses it productively.
But, it also can be an exploit that allows people to replace anything with an Asset ID.
It allows users to change: *Meshes *Certain scripts *Values *Decals *Textures *Skyboxes *Etc
But, these are all Cilent-Side (Meaning they only are noticable on your screen). On your screen you might be wearing a custom-made dominus, but to everyone else you look noticable. That's a hack where nobody can even tell you're hacking.
So, users change their Animations. For the users using the animations they appear globally, meaning all users see their hacked animations.
They could turn into a snake when they walk, look like a fish when idle, superjump when they jump, and take on a freakish form when climbinb - They really could do anything they wanted.
This caused extremely noticable effects at games like swordfighting tournament, survival 303, and other popular games.
Over time it was widely-used and took a month at the very least to patch.
Most of the animations weren't dramatically noticable unhuman forms, but it was the ROBLOX-Made animations that allowed for cheating.
The animations in ROBLOX's Animation Inventory are all possible reasons for the exploits that made cheating easy.
Not to mention the animation plugin that allows for custom animation.
ROBLOX's Animation service had to be reprogrammed to not be compatible with Fiddler to fix this. |
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| 12 Jun 2014 07:47 PM |
@color Good explanation.
I'M A GOD DAMN PANDA |
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| 12 Jun 2014 07:48 PM |
Thanks, Advanced. I tried to give the best explanation I could.
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| 12 Jun 2014 07:49 PM |
It was Roblox-Created animations that allowed for cheating.
There's a gear where you can throw short-ranged melee weapons, so when users replaced their Lunge Animation with it,
They got to throw their swords at Swordfighting Tournament |
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