Calidum
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| Joined: 16 Sep 2009 |
| Total Posts: 6060 |
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| 12 Jun 2014 07:45 PM |
Seriously, there's only so much you can do with a holo. Most of the time holo maps are in no way representative of an actual group base. They're usually either too small or too enclosed. It's difficult to get a good simulation in, you're limited to the (usually irrelevant) simulations pre-programmed into the holo. They look cool but they aren't practical, which is actually really important. People will either buy holos for unnecessary amounts of money, or they will make their own, which takes a lot of work that could be better spent recruiting or developing other , even more necessarily parts of the group.
Furthermore, almost every holo I've seen used is prone to breaks. This could be occasional or it could be very common, but it happens.
So, in conclusion of why holo's are outdated -Kinda cramped(most people don't use realistically scaled holos, most of them are relatively small) -Don't really let people learn skills, rather, they just upkeep those skills. You can't really learn strategy at a holo. It's too small, and the simulations are too limited. I've never seen a genuinely complex holo-map suitable for practicing the defense or attacking of forts. -You either have to buy one or make one yourself. Both are inconvenient and costly, either time-wise or money-wise. -Holo's can and will break. They're becoming more and more unreliable, especially as more people begin to buy them from the same people, who, becoming overwhelmed, start to lower the quality of their work.
Not all holo's are like this, but a lot are.
Rather, a better training place is a battleground. A battleground is a single map that doesn't change. It's large, like a fort, and its in depth. It has its own kinks and its own little tricks, just like a fort. They can either be single-mode, or multiple mode. A multiple mode battleground can use chat commands, like a holo almost, but rather than change the map, it simply changes the objectives. It can change it from TDM to Domination to King of the Hill to Elimination to Capture the Flag to any objective you please. Battlegrounds are effective because they cause the trainees to think, to learn, and to obtain skills that actually apply to a fort. Anyone can pick up gunfighting or swordfighting pretty quick, and Holo's are good for training those. But holo's can't train strategy, or critical thinking. Battlegrounds force the trainees to think in a way preferable to fighting in a fort. They make the trainees look for exploitable areas, for different places and advantages, and it hard-codes this skill so that whether its a new fort or an old fort, a battleground trainee can easily adapt, and it makes them more formidable. Battlegrounds don't just train fighting, they train tactics and strategy, and critical thinking. People who use battlegrounds can then quickly make great adjustments in battle, thus making the win easier. |
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slasherx2
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| Joined: 26 Jul 2011 |
| Total Posts: 6977 |
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| 12 Jun 2014 07:48 PM |
or just make a big holo
small spawn area, that opens up into huge maps that you can change. |
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Aphexi
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| Joined: 08 May 2013 |
| Total Posts: 6357 |
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