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| 12 Jun 2014 06:50 AM |
| Without changing the Humanoid's name. |
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| 12 Jun 2014 07:13 AM |
You can't, I'm pretty sure.
★ R$21,319 ★ |
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| 12 Jun 2014 07:16 AM |
game.StarterGui:SetCoreGuiEnabled("All", false)--Put in localscript --http://wiki.roblox.com/index.php?title=SetCoreGuiEnabled
This will hide all of the core guis. If you want to allow some, change "All" to Enums on this site, http://wiki.roblox.com/index.php?title=CoreGuiType |
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| 12 Jun 2014 07:18 AM |
^ Not what he's asking for. When you disable all core GUIs, you can still access the reset menu.
★ R$21,319 ★ |
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| 12 Jun 2014 07:21 AM |
| Oops, my bad. When I tested it, my menu didn't load. |
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Trioxide
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| 12 Jun 2014 07:26 AM |
| Then it is your connection's fault |
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| 12 Jun 2014 07:28 AM |
| Disabling all CoreGui elements doesn't disable the main menu which means you can still Reset, so... you think there's a way to do that? |
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Intern33t
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| 12 Jun 2014 08:06 AM |
Let him reset but set the respawn point to the reset point, e.g.
p = Workspace.PLAYER position = p.Torso.Position repeat until p.Humanoid.Health < 1 --Wait until dead Wait(5) --Respawning time
p.Torso.Position = position --[[Repeat this with every bodypart, make sure they fit together e.g. Head has a Y-Point higher than Torso.]] |
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YeahNick
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| Joined: 28 Feb 2009 |
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| 12 Jun 2014 08:32 AM |
Reseting breaks the game and that's why i want disabled. Even if you teleport him to his death postion, the game will still break. |
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KOzero
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| Joined: 11 May 2010 |
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| 12 Jun 2014 08:34 AM |
| But if the player falls off the baseplate then the place where the player will be spawned is in clear space and there we have a loop kill in motion. |
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YeahNick
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| 12 Jun 2014 08:46 AM |
Here's a recent script I made (I had the same problem for a group fort)
game.Players.PlayerAdded:connect(function(p) local mo = Instance.new("NumberValue",p) mo.Name = "Pos" local x = Instance.new("NumberValue",mo) local y = Instance.new("NumberValue",mo) local z = Instance.new("NumberValue",mo) x.Name = "X" y.Name = "Y" z.Name = "Z" repeat wait() until p.Character c = p.Character c.Humanoid.Died:connect(function() mo.Value = 1 x.Value = math.floor(c.Torso.Position.x) y.Value = math.floor(c.Torso.Position.y) z.Value = math.floor(c.Torso.Position.z) print(x.Value,y.Value,z.Value) end) p.CharacterAdded:connect(function(ch) if mo.Value == 1 then wait() if y.Value > -5 then ch.Torso.CFrame = CFrame.new(x.Value,y.Value,z.Value) end end end) end)
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| 12 Jun 2014 09:01 AM |
I don't want a script that teleports you to your death position. I need one which prevents the player who reseting. |
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maxomega3
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| 12 Jun 2014 09:01 AM |
| It takes some work, but I do recommend that humanoid solution. |
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YeahNick
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| Joined: 28 Feb 2009 |
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| 12 Jun 2014 09:05 AM |
| Well why exactly do you want the humanoid to stay alive I mean nothing gets lost or something |
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Trioxide
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| 12 Jun 2014 09:30 AM |
| Rename humanoid. That is your only choice right now. |
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| 12 Jun 2014 09:50 AM |
@YeahNick, There are no deadly items on this game, so i don't want a reset button on the main menu. It also breaks it. |
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error9999
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| Joined: 05 Sep 2009 |
| Total Posts: 1593 |
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| 12 Jun 2014 09:55 AM |
| Make the player have no char, then make a script to control a bot without having it as a char, then make the camera follow the bot and done. |
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| 12 Jun 2014 10:03 AM |
| I don't know, the only way that I know is to change the name of the Humanoid inside the Character which was already mentioned, sorry. :L |
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| 12 Jun 2014 10:05 AM |
@error, Well... That might take a little while. @Paramedic, That's okay. :)
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| 12 Jun 2014 10:08 AM |
| I would suggest first finding out why the game breaks, and see if you can fix it. |
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