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| 10 Jun 2014 08:59 PM |
After a few tedious minutes, you unload most of your supplies. From the ice around you, you can see nothing really important around, but you know the base is roughly to the north, a while to lug these supplies there. The boat, you hitch up to a stable looking piece of ice.
Really, the only question is if you want to set up camp here or at the base. |
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| 10 Jun 2014 09:02 PM |
| Yes I want to set up camp here. |
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| 10 Jun 2014 09:04 PM |
| You break into the crates with your hatchet, and extract your tent, a sleeping bag, a backpack, and some rations which should give you two meals per day. You already have your knife, hatchet, and matches. |
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| 10 Jun 2014 09:05 PM |
| I head inland looking for some trees to chop down and make firewood. |
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| 10 Jun 2014 09:06 PM |
| There really isn't any trees, you are on an ice sheet. You'd have to scavenge wood from the base, since you didn't bring any of your own. |
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| 10 Jun 2014 09:13 PM |
I head towards the base and look for any useful supplies.
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| 10 Jun 2014 09:15 PM |
| You trudge to the base. After a good 30 minute walk, you stumble across it. It's... gigantic. You weren't exactly expecting this. There's a few wooden shacks and metal shacks outside of the building. Previous teams? |
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| 11 Jun 2014 01:31 PM |
| Loot the shacks then chop a piece of them off and use it as firewood. |
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| 11 Jun 2014 07:59 PM |
| There's guns, a medical depot, and a radio of any notice. You could find clothing and old food if you looked hard enough. |
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| 11 Jun 2014 08:36 PM |
| You grab a M1891 Rifle. Loaded with eight bullets, it's likely part of the first group's weapons, obviously kept with a lot of reparations. On the hilt, Team Jaguar is written on it. |
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| 11 Jun 2014 08:37 PM |
| I explore the base further looking for some kind of documents or files, any kind of information that would be useful. |
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| 11 Jun 2014 08:41 PM |
| Go into the actual research area, or just keep poking around in the shacks? You can keep looking around and might uncover some new things, but you'd waste time. |
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| 11 Jun 2014 08:42 PM |
| Yes, go to the research area. |
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| 11 Jun 2014 08:51 PM |
| You enter the research area, barely any warmer than outside. There's a main hallway, what appears to be a mudroom, and another hallway to the left, that leads to what appears to be bedrooms. |
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| 11 Jun 2014 09:00 PM |
| You head to the left. You have a few options, with doors labeled. [4,5, or 6] |
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| 11 Jun 2014 09:06 PM |
| You slam on the locked door. It's not budging, but it should be pretty simple to shoot the door knob and break the lock. |
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| 11 Jun 2014 09:08 PM |
| I can smash the lock with my axe? |
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| 11 Jun 2014 09:10 PM |
| You'd have to spend some time banging the hilt against it and then jacking your knife in to screw up the lock enough to open it. Of course, you may lose your knife, but it'll save a bullet. |
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| 11 Jun 2014 09:15 PM |
You blast it apart.
Seven bullets. |
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| 11 Jun 2014 09:21 PM |
| You open the door. It's a fairly warm room, with a bed [unmade], a closet that's open with coats and a few shirts and stuff like that, and surprisingly a helmet on the ground, a table with a log looking item. |
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