| |
|
| |
|
| |
|
L0cky2013
|
  |
| Joined: 30 Jul 2012 |
| Total Posts: 1446 |
|
|
| 11 Jun 2014 04:59 PM |
| Yes, PlayerAdded is horribly unreliable in LocalScripts |
|
|
| Report Abuse |
|
|
|
| 11 Jun 2014 05:01 PM |
| Im trying to make a local script that will clone when a player enters but it won't work |
|
|
| Report Abuse |
|
|
| |
|
L0cky2013
|
  |
| Joined: 30 Jul 2012 |
| Total Posts: 1446 |
|
|
| 11 Jun 2014 05:04 PM |
In that sense use child added
game.Players.ChildAdded:connect(function(p) if p:IsA("Player") then --lol end end) |
|
|
| Report Abuse |
|
|
| |
|
| |
|
L0cky2013
|
  |
| Joined: 30 Jul 2012 |
| Total Posts: 1446 |
|
|
| 11 Jun 2014 05:16 PM |
| yes work. Something wrong with your code; post it all |
|
|
| Report Abuse |
|
|