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Re: Does playeradded event or childadded work in GUIs?

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GameDevelopment4706 is not online. GameDevelopment4706
Joined: 20 Jan 2011
Total Posts: 306
11 Jun 2014 04:53 PM
^^^
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GameDevelopment4706 is not online. GameDevelopment4706
Joined: 20 Jan 2011
Total Posts: 306
11 Jun 2014 04:54 PM
bump
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GameDevelopment4706 is not online. GameDevelopment4706
Joined: 20 Jan 2011
Total Posts: 306
11 Jun 2014 04:58 PM
answer plz
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L0cky2013 is not online. L0cky2013
Joined: 30 Jul 2012
Total Posts: 1446
11 Jun 2014 04:59 PM
Yes, PlayerAdded is horribly unreliable in LocalScripts
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GameDevelopment4706 is not online. GameDevelopment4706
Joined: 20 Jan 2011
Total Posts: 306
11 Jun 2014 05:01 PM
Im trying to make a local script that will clone when a player enters but it won't work
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GameDevelopment4706 is not online. GameDevelopment4706
Joined: 20 Jan 2011
Total Posts: 306
11 Jun 2014 05:04 PM
BUMP
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L0cky2013 is not online. L0cky2013
Joined: 30 Jul 2012
Total Posts: 1446
11 Jun 2014 05:04 PM
In that sense use child added


game.Players.ChildAdded:connect(function(p)
if p:IsA("Player") then
--lol
end
end)
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GameDevelopment4706 is not online. GameDevelopment4706
Joined: 20 Jan 2011
Total Posts: 306
11 Jun 2014 05:10 PM
no work
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GameDevelopment4706 is not online. GameDevelopment4706
Joined: 20 Jan 2011
Total Posts: 306
11 Jun 2014 05:13 PM
bump
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L0cky2013 is not online. L0cky2013
Joined: 30 Jul 2012
Total Posts: 1446
11 Jun 2014 05:16 PM
yes work. Something wrong with your code; post it all
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