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| 11 Jun 2014 04:23 PM |
Yea, I don't want to wait eight hours for an answer so I'll post it here.
I need a one way teleporter, as in once you teleport you can't teleport back.
I don't need anything fancy, nothing fancy at all.
(Not going to use free models because free models have gave my place viruses.) |
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Vacuo
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| Total Posts: 4859 |
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| 11 Jun 2014 04:24 PM |
why not just get a teleporter
and add another teleporter above the surface that pushes you off
and you have no way to get back up |
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| 11 Jun 2014 04:26 PM |
@Vac
Why not just make a one way teleporter? .3. |
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| 11 Jun 2014 04:26 PM |
| Are you talking about to a brick, or to specific coordinates? |
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Vacuo
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firetim
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| 11 Jun 2014 04:27 PM |
Build a rocket and fly to Mars to look for alien intelligence.
You can't flame fire m8 |
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| 11 Jun 2014 04:27 PM |
| If you're willing to look back about 60 pages in my models, there's a 1 way teleporter somewhere there. |
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| 11 Jun 2014 04:28 PM |
@Black
Brick to brick.
Example: Touch a brick and go to a specific brick. |
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smiley599
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| 11 Jun 2014 04:29 PM |
SH is not dead. I'm there right now, and loads are.
And you shouldn't ask for stuff on SH unless you want something fixed. |
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| 11 Jun 2014 04:31 PM |
@Smi
It's a simple script, I can't script but even I know this is easy.
SH is much more inactive than ATR, I never claimed it was dead. |
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smiley599
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| Joined: 23 Jan 2010 |
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| 11 Jun 2014 04:32 PM |
script.Parent.Touched:connect(function(hit) if game.Players:findFirstChild(hit.Parent.Name) then hit.Parent.Torso.CFrame=CFrame.new(0,0,0) --edit end end) |
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jmt99
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| Joined: 27 Jul 2008 |
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| 11 Jun 2014 04:35 PM |
script.Parent.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then hit.Parent:MoveTo(LOCATIONHERE) end end)
pm me if something is wrong
put that script in a script inside the teleporter. change LOCATIONHERE to a specific vector3 or a position of a existing part.
~ you just got shreked |
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jmt99
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| Joined: 27 Jul 2008 |
| Total Posts: 4799 |
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| 11 Jun 2014 04:36 PM |
@smiley599
just use :MoveTo()
...
~ you just got shreked |
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smiley599
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| 11 Jun 2014 04:41 PM |
| jmt's didn't work, trying smi's right now. |
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smiley599
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| 11 Jun 2014 04:45 PM |
You're welcome.
CFrame>MoveTo, jmt. |
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jmt99
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| Joined: 27 Jul 2008 |
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| 11 Jun 2014 04:45 PM |
@smiley
people who actually know things about scripting (unlike you), would make the script short and efficient so it doesn't take up processing power (even little things), which overtime creates game lag. ROBLOX put :MoveTo() in there for a reason.
@op
it should of.
give me the error.
i typed this literally in the forum thing, so i dont know what i did wrong
~ you just got shreked |
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jmt99
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| 11 Jun 2014 04:47 PM |
mine works, I just did it lol
u did something wrong with LOCATIONHERE
you have to either put "Vector3.new(num, num, num)" or "game.Workspace.Baseplate.Position"
etc
~ you just got shreked |
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RamaKpo1
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| 11 Jun 2014 04:49 PM |
make the teleporter teleport a player from an invisible brick A to an invisible brick B, on teleporter 1 then, make teleporter 1 only have B, and make it have no script at all, only point B, then the player will go there, and when they try to go back, they wont be able to use it since theres no point C or A |
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smiley599
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| 11 Jun 2014 04:49 PM |
"people who actually know things about scripting (unlike you)" Mmmm yes, I'm better than you, but okay.
"would make the script short and efficient so it doesn't take up processing power" omg lol
"which overtime creates game lag. ROBLOX put :MoveTo() in there for a reason." bahahahaha |
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jmt99
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| Joined: 27 Jul 2008 |
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| 11 Jun 2014 04:51 PM |
http://wiki.roblox.com/index.php?title=Performance
are u stupid.
script processing power is a big thing for scripters. over 3% on one script can cause issues.
~ you just got shreked |
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| 11 Jun 2014 04:52 PM |
@jmt
stop trying to be cool when ur not |
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| 11 Jun 2014 04:53 PM |
| You need just to script on only one of the teleporters to get what you want instead of scripting both of them. simple. |
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