Zecrit
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| Joined: 24 Jan 2013 |
| Total Posts: 2618 |
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| 11 Jun 2014 07:22 AM |
Just got me thinking. Some scripts might not work in game but only work in play solo. I wonder why this is? |
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| 11 Jun 2014 07:23 AM |
| Mainly because they work locally. |
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smiley599
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| Joined: 23 Jan 2010 |
| Total Posts: 21869 |
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vat21s
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| Joined: 07 Jun 2010 |
| Total Posts: 2508 |
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| 11 Jun 2014 07:29 AM |
| It does happen. When It does it's annoying |
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Zecrit
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| Joined: 24 Jan 2013 |
| Total Posts: 2618 |
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| 11 Jun 2014 07:31 AM |
@Smiley
My 200+ line script which was working until I made a few edits to it :L |
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| 11 Jun 2014 07:31 AM |
| You could have a hopperbin(tool without actual handle/body, but just script) and it works if its a regular script in play solo. However, in game the script must be a localscript type of script to work. There are a few other cases like this, this is just one I remember. |
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| 11 Jun 2014 07:35 AM |
| As mentioned, Localscripts n such. There's also the fact that some scripts run before the required things load online. |
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Zecrit
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| Joined: 24 Jan 2013 |
| Total Posts: 2618 |
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| 11 Jun 2014 07:38 AM |
@Robert I remember writing in a hopperbin, I'll try that.
@Lamp How do I prevent that? Just add a wait? |
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