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| 09 Jun 2014 05:04 PM |
So I made this script but I don't know how to make all the clouds move.
while wait() do p=Instance.new("Part",Workspace) p.CanCollide = false p.Size = Vector3.new(math.random(5,20),5,math.random(5,20)) p.Anchored = true p.TopSurface = 'Smooth' p.BottomSurface = 'Smooth' p.BrickColor = BrickColor.random() p.CFrame = p.CFrame*CFrame.new(math.random(-250,250),7,math.random(-250,250)) p.CFrame = p.CFrame+Vector3.new(.1,0,0) game.Debris:addItem(p,8) end |
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| 10 Jun 2014 03:28 PM |
| That's a very horrible script. |
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| 10 Jun 2014 04:05 PM |
| Why are you parenting it to derbies? |
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| 10 Jun 2014 04:31 PM |
| Well, I don't know so it gets rid of it's self. I could have just done p:remove() though. |
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| 10 Jun 2014 04:34 PM |
NO YOU COULD NOT HAVE.
Use
:Destroy()
Not
:remove() |
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breeleaf
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| Joined: 19 Oct 2010 |
| Total Posts: 229 |
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| 10 Jun 2014 04:36 PM |
@above
What's the difference between the two? |
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| 10 Jun 2014 04:38 PM |
:Destroy() get rid of it perfectly and completely, :remove() is like setting it to nil, you can access the properties from it so the memory of the item is still there, you just cant see it. |
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