R5P
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| Joined: 30 Jul 2013 |
| Total Posts: 5187 |
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Skrikt
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| Joined: 02 Dec 2011 |
| Total Posts: 8433 |
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| 10 Jun 2014 03:16 PM |
e9s tomb
got a death wish im a genie itll get done |
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E981
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| Joined: 14 Aug 2009 |
| Total Posts: 10689 |
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| 10 Jun 2014 03:19 PM |
| My tomb. It's pretty much roblox's benchmark for lag. |
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Bardoh
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| Joined: 12 Nov 2013 |
| Total Posts: 15071 |
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| 10 Jun 2014 03:22 PM |
I'm pretty sure After the flash: Rain gets more lag than e9's tomb
||~ How can you still count yourself a knight, when you have forsaken every vow you ever swore? ~|| |
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Klivax
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| Joined: 28 Nov 2013 |
| Total Posts: 6055 |
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| 10 Jun 2014 03:23 PM |
| rip r5p's computer or laptop |
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E981
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| Joined: 14 Aug 2009 |
| Total Posts: 10689 |
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| 10 Jun 2014 03:24 PM |
| They better use it as a benchmark for lag improvements in the blog, that's all I've got to say about this. |
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R5P
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| Joined: 30 Jul 2013 |
| Total Posts: 5187 |
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E981
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| Joined: 14 Aug 2009 |
| Total Posts: 10689 |
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| 10 Jun 2014 03:35 PM |
Quarter of a million I think. I stopped counting after that.
I could have made a lot more, but the map was starting to get laggy to the point where my pc wouldn't let me insert much anymore without random 10 minute lag spikes/studio freezing entirely. |
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| 10 Jun 2014 03:36 PM |
and it's all mesh
e9's tomb > all
lets tusl (ง ͠° ͟ل͜ ͡°)ง |
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| 10 Jun 2014 03:37 PM |
| e9's tomb isn't laggy for me at all |
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R5P
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| Joined: 30 Jul 2013 |
| Total Posts: 5187 |
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E981
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| Joined: 14 Aug 2009 |
| Total Posts: 10689 |
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| 10 Jun 2014 04:08 PM |
"it's all mesh" --Blender imports.* Those imports are blocks.* Only 25% of the entire map is imports.* Everything else is hand built.* Even if it were meshes, all parts on this game & any game ever are meshes.* 'Conventional blocks' & any 3d model in any game or movie vfx is a mesh.* Meshes aren't bad unless you're a special kind of stupid who thinks blocks aren't meshes & that blocks are somehow inherently better than meshes.* |
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