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| 08 Jun 2014 08:12 AM |
Ouch my fingers hurt actually. 45 Minutes worth it
local forever = 0 local gt = game.ScreenGui.MessageBox local color1 = game.Workspace.Colors1 repeat local inter = 0 repeat wait(1) gt.Text = "Intermission." wait(1) --Inall this is 3 seconds per repeat.9 Inall seconds intermission. gt.Text = "Intermission.." wait(1) gt.Text = "Intermission..." inter = inter + 1 until inter==3 gt.Text = "Choosing Map..." wait(3) local gamemap = math.random(1,2) --2 Maps to chose from if gamemap==1 then local clone1 = game.Lighting.Colors1:Clone() clone1.Parent = game.Workspace gt.Text = "Map Chosen : #1" wait(3) target = CFrame.new(16.9, 59.8, 85.8) --Teleport all players to the map. for i, player in ipairs(game.Players:GetChildren()) do player.Character.Torso.CFrame = target + Vector3.new(0, i * 2, 0) wait(2) gt.Text = "Get ready to begin!!!" wait(2) gt.Text = "Go!!!" local times = 0 local color1 = game.Workspace.Colors1 repeat times = times+1 local a = math.random(1,2) --Green Or Other if a==1 then gt.Text = "Green" wait(4) color1.Blue.CanCollide = false color1.Orange.CanCollide = false color1.Purple.CanCollide = false color1.Red.CanCollide = false color1.Yellow.CanCollide = false wait(2) color1.Blue.CanCollide = true color1.Orange.CanCollide = true color1.Purple.CanCollide = true color1.Red.CanCollide = true color1.Yellow.CanCollide = true else local b = math.random(1,2) --Blue or Other if b==1 then gt.Text = "Blue" wait(4) color1.Green.CanCollide = false color1.Orange.CanCollide = false color1.Purple.CanCollide = false color1.Red.CanCollide = false color1.Yellow.CanCollide = false wait(2) color1.Green.CanCollide = true color1.Orange.CanCollide = true color1.Purple.CanCollide = true color1.Red.CanCollide = true color1.Yellow.CanCollide = true else local c = math.random(1,2) --Orange or Other if c==1 then gt.Text = "Orange" wait(4) color1.Blue.CanCollide = false color1.Green.CanCollide = false color1.Purple.CanCollide = false color1.Red.CanCollide = false color1.Yellow.CanCollide = false wait(2) color1.Blue.CanCollide = true color1.Green.CanCollide = true color1.Purple.CanCollide = true color1.Red.CanCollide = true color1.Yellow.CanCollide = true else local d = math.random(1,2) --Purple or Other if d==1 then gt.Text = "Purple" wait(4) color1.Blue.CanCollide = false color1.Orange.CanCollide = false color1.Green.CanCollide = false color1.Red.CanCollide = false color1.Yellow.CanCollide = false wait(2) color1.Blue.CanCollide = true color1.Orange.CanCollide = true color1.Green.CanCollide = true color1.Red.CanCollide = true color1.Yellow.CanCollide = true else local e = math.random(1,2) --Red or Yellow if e==1 then gt.Text = "Red" wait(4) color1.Blue.CanCollide = false color1.Orange.CanCollide = false color1.Green.CanCollide = false color1.Purple.CanCollide = false color1.Yellow.CanCollide = false wait(2) color1.Blue.CanCollide = true color1.Orange.CanCollide = true color1.Green.CanCollide = true color1.Purple.CanCollide = true color1.Yellow.CanCollide = true else gt.Text = "Yellow" wait(4) color1.Blue.CanCollide = false color1.Orange.CanCollide = false color1.Green.CanCollide = false color1.Red.CanCollide = false color1.Purple.CanCollide = false wait(2) color1.Blue.CanCollide = true color1.Orange.CanCollide = true color1.Green.CanCollide = true color1.Red.CanCollide = true color1.Purple.CanCollide = true until times==10 local a = math.random(1,2) --Green Or Other if a==1 then gt.Text = "Green" wait(4) color1.Blue.CanCollide = false color1.Orange.CanCollide = false color1.Purple.CanCollide = false color1.Red.CanCollide = false color1.Yellow.CanCollide = false wait(2) color1.Blue.CanCollide = true color1.Orange.CanCollide = true color1.Purple.CanCollide = true color1.Red.CanCollide = true color1.Yellow.CanCollide = true local script = game.Lighting.Points:Clone() script.Parent = color1.Green else local b = math.random(1,2) --Blue or Other if b==1 then gt.Text = "Blue" wait(4) color1.Green.CanCollide = false color1.Orange.CanCollide = false color1.Purple.CanCollide = false color1.Red.CanCollide = false color1.Yellow.CanCollide = false wait(2) color1.Green.CanCollide = true color1.Orange.CanCollide = true color1.Purple.CanCollide = true color1.Red.CanCollide = true color1.Yellow.CanCollide = true local script = game.Lighting.Points:Clone() script.Parent = color1.Blue else local c = math.random(1,2) --Orange or Other if c==1 then gt.Text = "Orange" wait(4) color1.Blue.CanCollide = false color1.Green.CanCollide = false color1.Purple.CanCollide = false color1.Red.CanCollide = false color1.Yellow.CanCollide = false wait(2) color1.Blue.CanCollide = true color1.Green.CanCollide = true color1.Purple.CanCollide = true color1.Red.CanCollide = true color1.Yellow.CanCollide = true local script = game.Lighting.Points:Clone() script.Parent = color1.Orange else local d = math.random(1,2) --Purple or Other if d==1 then gt.Text = "Purple" wait(4) color1.Blue.CanCollide = false color1.Orange.CanCollide = false color1.Green.CanCollide = false color1.Red.CanCollide = false color1.Yellow.CanCollide = false wait(2) color1.Blue.CanCollide = true color1.Orange.CanCollide = true color1.Green.CanCollide = true color1.Red.CanCollide = true color1.Yellow.CanCollide = true local script = game.Lighting.Points:Clone() script.Parent = color1.Purple else local e = math.random(1,2) --Red or Yellow if e==1 then gt.Text = "Red" wait(4) color1.Blue.CanCollide = false color1.Orange.CanCollide = false color1.Green.CanCollide = false color1.Purple.CanCollide = false color1.Yellow.CanCollide = false wait(2) color1.Blue.CanCollide = true color1.Orange.CanCollide = true color1.Green.CanCollide = true color1.Purple.CanCollide = true color1.Yellow.CanCollide = true local script = game.Lighting.Points:Clone() script.Parent = color1.Red else gt.Text = "Yellow" wait(4) color1.Blue.CanCollide = false color1.Orange.CanCollide = false color1.Green.CanCollide = false color1.Red.CanCollide = false color1.Purple.CanCollide = false wait(2) color1.Blue.CanCollide = true color1.Orange.CanCollide = true color1.Green.CanCollide = true color1.Red.CanCollide = true color1.Purple.CanCollide = true local script = game.Lighting.Points:Clone() script.Parent = color1.Yellow color1:Destroy() else local clone2 = game.Lighting.Stack:Clone() clone2.Parent = game.Workspace gt.Text = "Map Chosen : Stack" wait(3) target = CFrame.new(16.9, 59.8, 85.8) --Teleport all players to the map. for i, player in ipairs(game.Players:GetChildren()) do player.Character.Torso.CFrame = target + Vector3.new(0, i * 2, 0) wait(2) gt.Text = "Get ready to begin!!!" wait(2) gt.Text = "Go!!!" local times = 0 local color1 = game.Workspace.Stack repeat times = times+1 local a = math.random(1,2) --Green Or Other if a==1 then gt.Text = "Green" wait(4) color1.Blue.CanCollide = false color1.Orange.CanCollide = false color1.Purple.CanCollide = false color1.Red.CanCollide = false color1.Yellow.CanCollide = false wait(2) color1.Blue.CanCollide = true color1.Orange.CanCollide = true color1.Purple.CanCollide = true color1.Red.CanCollide = true color1.Yellow.CanCollide = true else local b = math.random(1,2) --Blue or Other if b==1 then gt.Text = "Blue" wait(4) color1.Green.CanCollide = false color1.Orange.CanCollide = false color1.Purple.CanCollide = false color1.Red.CanCollide = false color1.Yellow.CanCollide = false wait(2) color1.Green.CanCollide = true color1.Orange.CanCollide = true color1.Purple.CanCollide = true color1.Red.CanCollide = true color1.Yellow.CanCollide = true else local c = math.random(1,2) --Orange or Other if c==1 then gt.Text = "Orange" wait(4) color1.Blue.CanCollide = false color1.Green.CanCollide = false color1.Purple.CanCollide = false color1.Red.CanCollide = false color1.Yellow.CanCollide = false wait(2) color1.Blue.CanCollide = true color1.Green.CanCollide = true color1.Purple.CanCollide = true color1.Red.CanCollide = true color1.Yellow.CanCollide = true else local d = math.random(1,2) --Purple or Other if d==1 then gt.Text = "Purple" wait(4) color1.Blue.CanCollide = false color1.Orange.CanCollide = false color1.Green.CanCollide = false color1.Red.CanCollide = false color1.Yellow.CanCollide = false wait(2) color1.Blue.CanCollide = true color1.Orange.CanCollide = true color1.Green.CanCollide = true color1.Red.CanCollide = true color1.Yellow.CanCollide = true else local e = math.random(1,2) --Red or Yellow if e==1 then gt.Text = "Red" wait(4) color1.Blue.CanCollide = false color1.Orange.CanCollide = false color1.Green.CanCollide = false color1.Purple.CanCollide = false color1.Yellow.CanCollide = false wait(2) color1.Blue.CanCollide = true color1.Orange.CanCollide = true color1.Green.CanCollide = true color1.Purple.CanCollide = true color1.Yellow.CanCollide = true else gt.Text = "Yellow" wait(4) color1.Blue.CanCollide = false color1.Orange.CanCollide = false color1.Green.CanCollide = false color1.Red.CanCollide = false color1.Purple.CanCollide = false wait(2) color1.Blue.CanCollide = true color1.Orange.CanCollide = true color1.Green.CanCollide = true color1.Red.CanCollide = true color1.Purple.CanCollide = true until times==10 local a = math.random(1,2) --Green Or Other if a==1 then gt.Text = "Green" wait(4) color1.Blue.CanCollide = false color1.Orange.CanCollide = false color1.Purple.CanCollide = false color1.Red.CanCollide = false color1.Yellow.CanCollide = false wait(2) color1.Blue.CanCollide = true color1.Orange.CanCollide = true color1.Purple.CanCollide = true color1.Red.CanCollide = true color1.Yellow.CanCollide = true local script = game.Lighting.Points:Clone() script.Parent = color1.Green else local b = math.random(1,2) --Blue or Other if b==1 then gt.Text = "Blue" wait(4) color1.Green.CanCollide = false color1.Orange.CanCollide = false color1.Purple.CanCollide = false color1.Red.CanCollide = false color1.Yellow.CanCollide = false wait(2) color1.Green.CanCollide = true color1.Orange.CanCollide = true color1.Purple.CanCollide = true color1.Red.CanCollide = true color1.Yellow.CanCollide = true local script = game.Lighting.Points:Clone() script.Parent = color1.Blue else local c = math.random(1,2) --Orange or Other if c==1 then gt.Text = "Orange" wait(4) color1.Blue.CanCollide = false color1.Green.CanCollide = false color1.Purple.CanCollide = false color1.Red.CanCollide = false color1.Yellow.CanCollide = false wait(2) color1.Blue.CanCollide = true color1.Green.CanCollide = true color1.Purple.CanCollide = true color1.Red.CanCollide = true color1.Yellow.CanCollide = true local script = game.Lighting.Points:Clone() script.Parent = color1.Orange else local d = math.random(1,2) --Purple or Other if d==1 then gt.Text = "Purple" wait(4) color1.Blue.CanCollide = false color1.Orange.CanCollide = false color1.Green.CanCollide = false color1.Red.CanCollide = false color1.Yellow.CanCollide = false wait(2) color1.Blue.CanCollide = true color1.Orange.CanCollide = true color1.Green.CanCollide = true color1.Red.CanCollide = true color1.Yellow.CanCollide = true local script = game.Lighting.Points:Clone() script.Parent = color1.Purple else local e = math.random(1,2) --Red or Yellow if e==1 then gt.Text = "Red" wait(4) color1.Blue.CanCollide = false color1.Orange.CanCollide = false color1.Green.CanCollide = false color1.Purple.CanCollide = false color1.Yellow.CanCollide = false wait(2) color1.Blue.CanCollide = true color1.Orange.CanCollide = true color1.Green.CanCollide = true color1.Purple.CanCollide = true color1.Yellow.CanCollide = true local script = game.Lighting.Points:Clone() script.Parent = color1.Red else gt.Text = "Yellow" wait(4) color1.Blue.CanCollide = false color1.Orange.CanCollide = false color1.Green.CanCollide = false color1.Red.CanCollide = false color1.Purple.CanCollide = false wait(2) color1.Blue.CanCollide = true color1.Orange.CanCollide = true color1.Green.CanCollide = true color1.Red.CanCollide = true color1.Purple.CanCollide = true local script = game.Lighting.Points:Clone() script.Parent = color1.Yellow color1:Destroy() wait(2) until forever==1
Forget the ends pls I need help qq
Shamma Lamma Mu-mu |
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| 08 Jun 2014 01:48 PM |
Do you expect an answer to this?
Oh, um. Hi. I just develop n' stuff. |
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| 10 Jun 2014 06:26 AM |
Duh just count fors and ifs.
Shamma Lamma Mu-mu |
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| 10 Jun 2014 06:55 AM |
| I'd suggest you get an auto-formatter and fix your syntax errors that way. I don't think any of us could fix this script for you without putting in several hours of work (which is something you shouldn't expect from us). |
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vlekje513
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| Joined: 28 Dec 2010 |
| Total Posts: 9057 |
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| 10 Jun 2014 08:06 AM |
| If its as easy as counting fors and ifs why don't you do it yourself? |
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